A AnimEFX/zverev/zverev_left_lamp.man
A AnimEFX/rocket_small/rocket_small.man
A unit/mutant9.man
A unit/turret_mutant.man
A unit/scout.man
A unit/infantry_rocket_launcher_light.man
A AnimEFX/zverev/zverev_electro_flare.man
A AnimEFX/zverev/zverev_lightning.man
A AnimEFX/zverev/zverev_right_lamp.man
A AnimEFX/critical_point_building2_effect/CP2_Around_Effect.man
A AnimEFX/crystals_body/crystals_body.man
A AnimEFX/critical_point_building_effect/CP1_Around_Effect.man
A AnimEFX/critical_decal/critical_decal.man
A AnimEFX/Turbine/turb_add.man
A unit/arsenal.man
A unit/zverev.man
A unit/heavy_btr_mutant.man
A unit/radar1.man
A AnimEFX/all_seeing_eye/all_seeing_eye.man
A AnimEFX/critical_point_pole_effect/critical_point_pole_effect.man
A AnimEFX/hungSoldier/hungSoldier.man
A unit/arkqacown.man
A AnimEFX/critical_point_building2_effect/critical_point_building2_effect.man
A AnimEFX/bug_artefact/bug_artefact.man
A AnimEFX/waterfall_level1/waterfall_level1.man
A unit/new_soldier.man
A AnimEFX/Turbine/turb_main.man
A unit/mazto2.man
A unit/t55a.man
A AnimEFX/polar_light_body/polar_light_body.man
A AnimEFX/critical_point_building_effect/critical_point_building_effect.man
A unit/mutant2.man
A unit/bmp_storm.man
A unit/chimdall.man
A AnimEFX/turbine/turbine.man
A unit/gaad.man
A unit/alien_cannon.man
A AnimEFX/Alien_Cannon/Alien_Cannon_Body.man
A AnimEFX/Alien_Cannon/Alien_Cannon_Turret.man
A unit/argazid.man
A unit/skall.man
A unit/mind_control_tower.man
A AnimEFX/Mind_Control_Tower/Mind_Control_Tower_Green.man
A AnimEFX/Mind_Control_Tower/Mind_Control_Tower_Red.man
A AnimEFX/Mind_Control_Tower/Mind_Control_Tower_Yellow.man
A unit/droid_atack.man
A AnimEFX/droid_engine1/droid_engine.man
A AnimEFX/rainbow_shield/rainbow_shield_use.man
A AnimEFX/bug/bug_body.man
A AnimEFX/grenade/grenade.man
A AnimEFX/explosion1/explosion1_dust.man
A AnimEFX/explosion1/explosion1.man
A AnimEFX/explosion1/explosion1_2.man
A AnimEFX/weapon_fire_sprite1/weapon_fire_sprite1.man
A AnimEFX/mutant_shoot1/mutant_shoot1.man
A AnimEFX/mutant_missile/mutant_missile.man
A AnimEFX/bullet_spark1/bullet_spark1.man
A AnimEFX/bullet_spark1/bullet_spark2.man
A AnimEFX/bullet_spark1/bullet_spark3.man
A AnimEFX/bullet_spark1/bullet_spark4.man
A AnimEFX/bullet_spark1/bullet_spark5.man
A AnimEFX/bullet_spark1/bullet_spark6.man
A AnimEFX/blood_bath/blood_bath.man
A AnimEFX/bullet_ground_hit/bullet_ground_hit.man
A AnimEFX/bullet_ground_hit/bullet_ground_hit2.man
A AnimEFX/bullet_ground_hit/bullet_ground_hit3.man
A AnimEFX/bullet_ground_hit/bullet_ground_hit4.man
A AnimEFX/bullet_ground_hit/bullet_ground_hit5.man
A AnimEFX/weapon_fire_sprite2/weapon_fire_sprite2.man
A AnimEFX/bullet_ground_hit/bullet_ground_hit6.man
A AnimEFX/lightning1/lightning1.man
A AnimEFX/confirmations/confirm_attack2.man
A AnimEFX/confirmations/confirm_attack1.man
A AnimEFX/vehicle_explosion2/vehicle_explosion2_shockwave.man
A AnimEFX/shock_wave1/shock_wave1.man
A unit/invisible.man
A AnimEFX/polar_light_use/polar_light_use1.man
A AnimEFX/polar_light_use/polar_light_use2.man
A AnimEFX/polar_light_use/polar_light_use3.man
A AnimEFX/vehicle_explosion1/vehicle_explosion1.man
A AnimEFX/stun_explosion/stun_explosion.man
A AnimEFX/stun_explosion/stun_explosion_wave.man
A AnimEFX/stun_icon/stun_icon.man
A AnimEFX/soldier_fire/soldier_fire.man
C NormalizerCubemap.dds
C Sky03human.dds
C Earth.dds
C Specular.dds
E Grass.fx
E SkinnedMeshSpecularAddTransparent.fx
E SkinnedMesh.fx
E terrain_no_morph_unique_detail.fx
E TexturedMesh_specular.fx
E water_reflection.fx
E water_shadow.fx
E SkinnedMeshProjected.fx
E terrain_no_morph_unique.fx
E terrain_no_morph_detail.fx
E road.fx
E AdvancedStaticDecal.fx
E Tracks.fx
E hack_structure_fall.fx
E hack_tree_fall.fx
E SkinnedMeshNoStencil.fx
E terrain_no_morph_gen_2nddepth.fx
E color_quad.fx
E FX/FXMeshAlpha4.fx
E PostQuad.fx
E gui/gui_image_rect.fx
E gui/gui_color_rect.fx
E gui/gui_line.fx
E particle.fx
E particle_add.fx
E the_efx_anim_uv.fx
E SkinnedMeshAlpha.fx
E FX/FXMeshAlpha2.fx
E SkinnedMeshShadow.fx
E terrain_no_morph_gen_shadow.fx
E Bridge.fx
E FX/FXMeshAlpha3.fx
E visual_info.fx
E skybox_visual.fx
E SkinnedMeshSpecularAdd.fx
E terrain_no_morph_reflection.fx
E DynamicLight.fx
E terrain_no_morph_post_process.fx
E prim_debug.fx
E decal.fx
E static_trail.fx
E FX/FXMeshAlpha.fx
E primitive.fx
E pp2/filter_pass.fx
E pp2/blur.fx
E global.fx
E Ranges.fx
E water.fx
E the_efx.fx
E terrain_no_morph.fx
E Tree_shadow.fx
E TexturedMesh.fx
E TexturedMesh_shadow.fx
E error.fx
E Tree.fx
E texture_quad.fx
E terrain_no_morph_gen_1stdepth.fx
E TexturedMesh_reflection.fx
E Tree_reflection.fx
E Trail.fx
E Billboard.fx
M New_Meshes/critical_point_pole.x
M New_Meshes/critical_point_pole2.x
M New_Meshes/critical_point_building2.x
M New_Meshes/bokstas1_death.x
M New_Meshes/hcl5_shore1.x
M New_Meshes/new_stone01.x
M New_Meshes/new_stone02.x
M New_Meshes/new_stone03.x
M New_Meshes/new_stone04.x
M New_Meshes/new_stone06.x
M New_Meshes/new_stone05.x
M New_Meshes/new_stone07.x
M New_Meshes/new_stone09.x
M New_Meshes/jurta.x
M New_Meshes/t55a_destroyed1.x
M New_Meshes/t55a_destroyed2.x
M New_Meshes/t55a_destroyed3.x
M New_Meshes/dead_soldier1.x
M New_Meshes/dead_soldier2.x
M New_Meshes/dead_soldier3.x
M New_Meshes/fuiltank1_destroyed.x
M New_Meshes/monument.x
M New_Meshes/gulag_barak.x
M New_Meshes/Barak_4_destroyed.x
M New_Meshes/bed.x
M New_Meshes/new_stone08.x
M New_Meshes/bush1.x
M New_Meshes/new_pine5.x
M New_Meshes/new_pine6.x
M New_Meshes/new_pine9.x
M New_Meshes/medium_bush_bare1.x
M New_Meshes/medium_tree_bare1.x
M New_Meshes/medium_tree1.x
M New_Meshes/dead_kedr1.x
M New_Meshes/willow.x
M New_Meshes/medium_bush_bare2.x
M New_Meshes/medium_bush_bare3.x
M New_Meshes/broken_kedr1.x
M New_Meshes/fallen_kedr1.x
M New_Meshes/pine1.x
M New_Meshes/pine2.x
M New_Meshes/new_pine7.x
M New_Meshes/new_pine8.x
M New_Meshes/medium_tree2.x
M New_Meshes/medium_tree3.x
M New_Meshes/medium_tree4.x
M New_Meshes/big_tree3.x
M New_Meshes/big_tree4.x
M New_Meshes/medium_tree_bare2.x
M New_Meshes/kedr1.x
M New_Meshes/kedr3.x
M New_Meshes/new_pine1.x
M New_Meshes/new_pine2.x
M New_Meshes/new_pine3.x
M New_Meshes/new_pine4.x
M New_Meshes/simple_bush1.x
M New_Meshes/simple_bush2.x
M New_Meshes/simple_bush3.x
M New_Meshes/grass_2.x
M New_Meshes/tvora2.x
M New_Meshes/tvora5.x
M New_Meshes/tvora4.x
M New_Meshes/tvora5_gate.x
M New_Meshes/tvora2_gate.x
M New_Meshes/tvora4_gate.x
M New_Meshes/bridge2_level1.x
M New_Meshes/bridge1_level1.x
M New_Meshes/water_level2.x
M New_Meshes/decal29.x
M New_Meshes/crack1_decal.x
M New_Meshes/decal22.x
M New_Meshes/decal21.x
M New_Meshes/decal20.x
M New_Meshes/decal23.x
M New_Meshes/decal24.x
M New_Meshes/decal25.x
M New_Meshes/decal26.x
M New_Meshes/explosion_decal1.x
M New_Meshes/explosion_decal2.x
M New_Meshes/explosion_decal3.x
M New_Meshes/brick.x
M New_Meshes/tvora3.x
M New_Meshes/barbed_wire.x
M New_Meshes/gate1.x
M New_Meshes/tire2.x
M New_Meshes/engine1.x
M New_Meshes/box1.x
M New_Meshes/chair.x
M New_Meshes/lentos.x
M New_Meshes/namas4_2.x
M New_Meshes/poster1.x
M New_Meshes/griuves_namas1.x
M New_Meshes/namas2.x
M New_Meshes/sign_speed_limit.x
M New_Meshes/sign_train_cross.x
M New_Meshes/sign_let_road.x
M New_Meshes/bus_stop.x
M New_Meshes/sign_stop.x
M New_Meshes/sign_bus_stop.x
M New_Meshes/namas5_2_ruined1_1.x
M New_Meshes/namas5_2_ruined1_2.x
M New_Meshes/namas4_2_ruined1_1.x
M New_Meshes/critical_point_building.x
M New_Meshes/barak_4.x
M New_Meshes/block_broken2_piece3.x
M New_Meshes/block_broken2_piece1.x
M sphere.x
M New_Meshes/tube1.x
M New_Meshes/construction2.x
M New_Meshes/block_broken1_piece1.x
M New_Meshes/block_broken1_piece2.x
M New_Meshes/block_broken2_piece2.x
M New_Meshes/block_broken2_piece4.x
M New_Meshes/block_normal.x
M New_Meshes/window_normal.x
M New_Meshes/stone4.x
M New_Meshes/ruin1.x
M New_Meshes/ruin4.x
M New_Meshes/factory_tank.x
M New_Meshes/wtower1.x
M New_Meshes/namas5_ruined1_1.x
M New_Meshes/namas5_ruined1_2.x
M New_Meshes/UAZ450.x
M New_Meshes/obstacle_collider.x
M New_Meshes/poster4.x
M New_Meshes/bridge3_level1.x
M New_Meshes/kpp1.x
M New_Meshes/garaz1.x
M New_Meshes/stolb.x
M New_Meshes/namas5.x
M New_Meshes/kazarma1.x
M New_Meshes/control_tower.x
M New_Meshes/Transformator1.x
M New_Meshes/Generator2.x
M New_Meshes/fuiltank1.x
M New_Meshes/vagoncik1.x
M New_Meshes/namas2_2.x
M New_Meshes/railroad_crane1.x
M New_Meshes/vagon1.x
M New_Meshes/vagon2.x
M New_Meshes/poster3.x
M New_Meshes/brezent.x
M New_Meshes/parduotuve.x
M New_Meshes/paz652.x
M New_Meshes/namas4_2_ruined1_2.x
M New_Meshes/namas4_ruined1_1.x
M New_Meshes/namas4_ruined1_2.x
M MeshEmitters/explosion1/explosion1.x
M New_Meshes/saraj1.x
M New_Meshes/namas2_2_ruined1.x
M MeshEFX/shoot_trail_large/shoot_trail_large.x
M New_Meshes/meat_factory.x
M New_Meshes/Karovnik.x
M New_Meshes/ruin3.x
M New_Meshes/ruin5.x
M New_Meshes/ruin2.x
M New_Meshes/barrel3.x
M New_Meshes/timber1.x
M New_Meshes/window_broken.x
M New_Meshes/rail.x
M MeshEFX/shoot_trail_small/shoot_trail_small.x
M New_Meshes/malkos.x
M MeshEmitters/foot_dust1/foot_dust1.x
M New_Meshes/stone3.x
M New_Meshes/stone5.x
M New_Meshes/stone1.x
M New_Meshes/stone2.x
M New_Meshes/stone6.x
M New_Meshes/barak_1.x
M New_Meshes/box4.x
M New_Meshes/box2.x
M New_Meshes/broken_car1.x
M New_Meshes/tire1.x
M MeshEmitters/tank_expl1/tank_expl1_smoke_emitter.x
M New_Meshes/kelmas1.x
M New_Meshes/box3.x
M New_Meshes/cable_drum.x
M New_Meshes/barrel2.x
M MeshEmitters/polar_light_use_emitter/polar_light_use_emitter.x
M MeshEmitters/polar_light_use_emitter/polar_light_use_emitter2.x
M New_Meshes/valtis1.x
M New_Meshes/tbox.x
M MeshEmitters/vehicle_explosion2/vehicle_explosion2_smoke_emitter.x
M New_Meshes/radar_antenne1.x
M New_Meshes/poster2.x
M New_Meshes/radio_station_building1.x
M New_Meshes/timber2.x
S char/unit/mind_control_tower.x
S char/unit/new_soldier.x
S char/unit/radar1.x
S char/unit/zverev.x
S MeshEFX/zverev/zverev_left_lamp.x
S char/phys/infantry_rocket_launcher_light_phys.x
S MeshEFX/blood_bath/blood_bath.x
S char/unit/skall.x
S MeshEFX/zverev/zverev_right_lamp.x
S char/unit/t55a.x
S MeshEFX/zverev/zverev_electro_flare.x
S char/phys/mutant2_phys.x
S char/phys/zverev_phys.x
S char/unit/infantry_rocket_launcher_light.x
S MeshEFX/critical_point_pole_effect/critical_point_pole_effect.x
S char/phys/mutant9_phys.x
S MeshEFX/bullet_ground_hit/bullet_ground_hit.x
S char/unit/turret_mutant.x
S char/unit/mutant9.x
S MeshEFX/critical_point_building2_effect/CP2_Around_Effect.x
S MeshEFX/zverev/zverev_lightning.x
S char/phys/heavy_btr_mutant_phys.x
S MeshEFX/Mind_Control_Tower/Mind_Control_Tower_Red.x
S MeshEFX/crystals_body/crystals_body.x
S MeshEFX/weapon_fire_sprite_small_red/weapon_fire_sprite_small_red.x
S MeshEFX/Mind_Control_Tower/Mind_Control_Tower_Yellow.x
S MeshEFX/mutant_shoot1/mutant_shoot1_small.x
S MeshEFX/confirmations/confirm_attack2.x
S MeshEFX/Mind_Control_Tower/Mind_Control_Tower_Green.x
S MeshEFX/confirmations/confirm_attack1.x
S MeshEFX/critical_point_building_effect/CP1_Around_Effect.x
S MeshEFX/rocket_small/rocket_small.x
S MeshEFX/mutant_missile/mutant_missile.x
S MeshEFX/lightning1/lightning1.x
S MeshEFX/bullet_spark1/bullet_spark1.x
S MeshEFX/polar_light_body/polar_light_body.x
S MeshEFX/droid_engine1/droid_engine.x
S MeshEFX/critical_point_building_effect/critical_point_building_effect.x
S MeshEFX/critical_point_building2_effect/critical_point_pole2_effect.x
S MeshEFX/rainbow_shield/rainbow_shield_use.x
S char/unit/heavy_btr_mutant.x
S char/phys/gaad_phys.x
S char/unit/scout.x
S MeshEFX/grenade/grenade.x
S MeshEFX/critical_point_building2_effect/critical_point_building2_effect.x
S MeshEFX/shock_wave1/shock_wave1.x
S char/unit/gaad.x
S char/unit/mutant2.x
S char/unit/arkqacown.x
S char/unit/invisible.x
S MeshEFX/acq_turbo/acq_turbo.x
S MeshEFX/polar_light_use/polar_light_use1.x
S MeshEFX/acq_turbo/acq_turbo_add.x
S MeshEFX/polar_light_use/polar_light_use2.x
S MeshEFX/hungSoldier/hungSoldier.x
S MeshEFX/polar_light_use/polar_light_use3.x
S char/unit/chimdall.x
S MeshEFX/bug_artefact/bug_artefact.x
S char/unit/alien_cannon.x
S MeshEFX/vehicle_explosion2/vehicle_explosion2.x
S char/unit/droid_atack.x
S MeshEFX/vehicle_explosion2/vehicle_explosion2_shockwave.x
S MeshEFX/turbine/turbine.x
S char/phys/alien_gun_phys.x
S MeshEFX/building_rally_point/building_rally_point_arrows.x
S MeshEFX/all_seeing_eye/all_seeing_eye.x
S MeshEFX/explosion1_dust/explosion1_dust.x
S MeshEFX/Alien_Cannon/Alien_Cannon_Body.x
S char/phys/mind_control_tower_phys.x
S MeshEFX/explosion1/explosion1.x
S MeshEFX/Alien_Cannon/Alien_Cannon_Turret.x
S MeshEFX/stun_icon/stun_icon.x
S MeshEFX/waterfall_level1/waterfall_level1.x
S MeshEFX/stun_explosion/stun_explosion.x
S char/unit/argazid.x
S MeshEFX/stun_explosion/stun_explosion_wave.x
S char/unit/arsenal.x
S char/unit/mazto2.x
S char/unit/bmp_storm.x
S MeshEFX/critical_decal/critical_decal.x
S MeshEFX/soldier_fire/soldier_fire.x
S MeshEFX/weapon_fire_sprite1/weapon_fire_sprite1.x
T hc_level3_tex_batch_7.dds
T maps/gamescene/clouds.tga
T light_blob_decal.tga
T explosion_mark_03.dds
T hc_level3_tex_batch_9.dds
T static/bridge2_level1_tex_base.dds
T waves.dds
T hc_level3_tex_batch_3.dds
T static/water_tex_base.dds
T ITCErasMedium17.dds
T TextureEFX/weapon_fire_sprite1/weapon_fire_sprite1.dds
T TextureEFX/explosion1/explosion1_dust.tga
T gui/in-game000.dds
T hc_level3_tex_batch_10.dds
T gui/shell-menu000.dds
T explosion_mark_04.dds
T /maps/gamescene/human/level03/coverMap.tga
T gui/shell-menu001.dds
T /maps/gamescene/human/level03/coverMap.tga
T gui/mouse/point1.dds
T TextureEFX/grenade/grenade.tga
T /maps/gamescene/human/level03/obstacleIdMap.tga
T path.png
T rail.dds
T road_na.png
T tarmac_big.dds
T static/CL_decall.dds
T static/crack1_decal.dds
T static/decal_tex_base.dds
T static/explosion_decal1.dds
T TextureEFX/weapon_fire_sprite_small_red/weapon_fire_sprite_small_red1.dds
T static/explosion_decal2.dds
T TextureEFX/blood_explosion1/explosion1_dust.tga
T static/explosion_decal3.dds
T TextureEFX/critical_decal/cp_decal3_1.DDS
T blood_decal_6.dds
T TextureEFX/mutant_shoot_trail_large/mutant_shoot_trail_large.bmp
T TextureEFX/bullet_spark1/bullet_spark1.bmp
T TextureEFX/blood_explosion1/blood_explosion1.tga
T TextureEFX/blood_explosion1/anim/e1_3.bmp
T ParticleSprites/new_fire.tga
T ParticleSprites/dust.tga
T char/infantry_rocket_launcher_light_tex_base.dds
T TextureEFX/blood_explosion1/anim/e1_1.bmp
T blood_decal_1.dds
T TextureEFX/explosion1/explosion1.tga
T TextureEFX/explosion1/anim/e1_2.bmp
T TextureEFX/explosion1/anim/e1_4.bmp
T TextureEFX/explosion1/anim/e1_1.bmp
T char/mutant9_tex_base.dds
T /maps/gamescene/human/level03/obstacleIdMap.tga
T maps/gamescene/human/level03/light_map_03.dds
T /maps/gamescene/human/level03/obstacleIdMap.tga
T char/infantry_rocket_launcher_light_death_tex_base.dds
T TextureEFX/blood_bath/blood_bath.tga
T maps/gamescene/human/level03/noise_grass3.tga
T char/mutant2_tex_base.dds
T char/turret_mutant_death_tex_base.dds
T char/turret_mutant_tex_base.dds
T hc_level3_tex_batch_0.dds
T TextureEFX/explosion1/anim/e1_3.bmp
T TextureEFX/shoot_trail_large/shoot_trail_large.bmp
T TextureEFX/mutant_shoot1/mutant_shoot1.tga
T TextureEFX/Mutant_missile/Mutant_missile1_1.bmp
T TextureEFX/explosion1/anim/e1_5.bmp
T TextureEFX/Mutant_missile/Mutant_missile1_3.bmp
T TextureEFX/Mutant_missile/Mutant_missile1_5.bmp
T gui/mouse/attack_red.dds
T TextureEFX/Mutant_missile/Mutant_missile1_4.bmp
T TextureEFX/blood_explosion1/anim/e1_4.bmp
T char/Scout_tex_base.dds
T explosion_mark_05.dds
T /maps/gamescene/human/level03/obstacleIdMap.tga
T char/mutant2_death_tex_base.dds
T blood_decal_003.dds
T TextureEFX/weapon_fire_sprite1/weapon_fire_sprite2.dds
T hc_level3_tex_batch_6.dds
T char/arsenal_tex_base.dds
T /ParticleSprites/ccg/exlnzflar5.dds
T char/mazto2_tex_base.DDS
T TextureEFX/Mutant_missile/Mutant_missile1_2.bmp
T char/bmp_storm_tex_base.dds
T char/mutant9_death_tex_base.dds
T char/t55a_tex_base.dds
T char/new_soldier_tex_base.dds
T char/radar1_tex_base.dds
T char/zverev_tex_base.dds
T TextureEFX/zverev/zverev_lamp.bmp
T static/structure_tex_base.dds
T maps/gamescene/human/level03/patch_clay.dds
T hc_level3_tex_batch_4.dds
T shadow.png
T artefacts_select.dds
T tyre.dds
T char/heavy_btr_mutant_tex_base.dds
T TextureEFX/weapon_fire_sprite_small_red/weapon_fire_sprite_small_red2.dds
T ParticleSprites/ccg/coplight4.dds
T TextureEFX/blood_explosion1/anim/e1_5.bmp
T TextureEFX/zverev/zverev_lightning.bmp
T char/heavy_btr_mutant_death_tex_base.dds
T TextureEFX/bullet_ground_hit/bullet_ground_hit.tga
T gui/mouse/point1_cneg.dds
T char/arkqacown_tex_base.dds
T TextureEFX/acq_turbo/acq_turbo.bmp
T char/chimdall_tex_base.dds
T char/droid_atack_tex_base.dds
T TextureEFX/turbine/turbine.bmp
T TextureEFX/droid_engine1/droid_engine1.dds
T ParticleSprites/ccg/exlnzflar1.dds
T gui/mouse/point.dds
T gui/ls/level_2_3_tex000.dds
T hc_level3_tex_batch_1.dds
T TextureEFX/all_seeing_eye/all_seeing_eye.bmp
T TextureEFX/critical_point_building_effect/critical_point_pole_effect.tga
T TextureEFX/rocket_small/rocket_small.dds
T ParticleSprites/ccg/exlnzflar5.dds
T char/zverev_death_tex_base.dds
T TextureEFX/crystals/crystal_red_body.bmp
T TextureEFX/critical_decal/cp_decal2_1.DDS
T TextureEFX/confirmations/confirm_attack2.bmp
T TextureEFX/confirmations/confirm_attack.bmp
T TextureEFX/blood_explosion1/anim/e1_2.bmp
T TextureEFX/critical_decal/cp_decal2_3.DDS
T TextureEFX/critical_decal/cp_decal2_4.DDS
T TextureEFX/Lightning2/lightning.4.DDS
T ParticleSprites/ccg/exlnzflar4.dds
T TextureEFX/Lightning2/lightning.7.DDS
T TextureEFX/Lightning2/lightning.9.DDS
T TextureEFX/Lightning2/lightning.11.DDS
T TextureEFX/Lightning2/lightning.13.DDS
T TextureEFX/Lightning2/lightning.6.DDS
T TextureEFX/Lightning2/lightning.8.DDS
T TextureEFX/Lightning2/lightning.10.DDS
T TextureEFX/Lightning2/lightning.5.DDS
T TextureEFX/critical_point_building_effect/critical_point_building_effect.tga
T TextureEFX/CP1_Around_Effect/CP1_Around_Effect.tga
T ParticleSprites/black.dds
T blood_decal_004.dds
T char/chimdall_death_tex_base.dds
T TextureEFX/bug_discharge/bug_discharge.bmp
T blood_decal_61.dds
T char/arkqacown_death_tex_base.dds
T explosion_mark_02.dds
T /maps/gamescene/human/level03/obstacleIdMap.tga
T TextureEFX/critical_decal/cp_decal4_3.DDS
T blood_decal_10.dds
T char/gaad_tex_base.dds
T gui/mouse/point_chev.dds
T TextureEFX/weapon_fire_sprite_gaad/weapon_fire_sprite_gaad1.bmp
T ParticleSprites/green_flare.DDS
T TextureEFX/weapon_fire_sprite_gaad/weapon_fire_sprite_gaad2.bmp
T TextureEFX/shoot_trail_small_gaad/shoot_trail_small_gaad.bmp
T maps/gamescene/human/level03/patch_hills.dds
T TextureEFX/waterfall_level1/waterfall_level1.dds
T char/gaad_death_tex_base.dds
T TextureEFX/waterfall_level1/waterfall_level1_2.dds
T gui/mouse/point_cneg.dds
T ParticleSprites/smokepuffragepro.dds
T ParticleSprites/water_sprite.dds
T maps/gamescene/human/level03/patch_5_2.dds
T TextureEFX/shock_wave1/shock_wave1.dds
T ParticleSprites/shell_hit.bmp
T ParticleSprites/new_smoke2.tga
T ParticleSprites/lava_flare.bmp
T TextureEFX/critical_point_building2_effect/critical_point_pole2_effect.tga
T ParticleSprites/ccg/red_flare.dds
T char/alien_cannon_tex_base.dds
T TextureEFX/Alien_Cannon/Alien_Cannon_Turret.bmp
T char/mind_control_tower_tex_base.dds
T char/droid_spypsy_tex_base.dds
T TextureEFX/Mind_Control_Tower/green.bmp
T TextureEFX/Mind_Control_Tower/yellow.bmp
T TextureEFX/mind_control_shield/mind_control_shield.bmp
T TextureEFX/mind_control_shield/mask.bmp
T TextureEFX/mind_control_shield/mind_control_shield2.bmp
T ParticleSprites/ccg/exlnzflar3.dds
T TextureEFX/critical_decal/cp_decal6_1.DDS
T TextureEFX/critical_decal/cp_decal6_2.DDS
T TextureEFX/critical_decal/cp_decal6_3.DDS
T TextureEFX/crystals/crystal_green_body.bmp
T TextureEFX/critical_point_building2_effect/critical_point_building2_effect.tga
T TextureEFX/CP2_Around_Effect/CP2_Around_Effect.tga
T TextureEFX/critical_decal/cp_decal3_2.DDS
T TextureEFX/critical_decal/cp_decal3_4.DDS
T maps/gamescene/human/level03/patch_6_2.dds
T TextureEFX/polar_light_use/polar_light_use1.bmp
T TextureEFX/polar_light_use/polar_light_use2.bmp
T TextureEFX/polar_light_use/anim/dku.2.bmp
T ParticleSprites/ccg/exlnzflar2.dds
T TextureEFX/polar_light_use/anim/dku.7.bmp
T TextureEFX/polar_light_use/anim/dku.3.bmp
T TextureEFX/polar_light_use/anim/dku.1.bmp
T TextureEFX/polar_light_use/polar_light_use3.bmp
T TextureEFX/crystals/crystal_blue_body.bmp
T maps/gamescene/human/level03/2patch_3_3.dds
T TextureEFX/polar/polar_body.bmp
T ParticleSprites/smokepuffragepro2.dds
T ParticleSprites/rain.bmp
T shadow_select.png
T TextureEFX/confirmations/confirm_move.bmp
T char/alien_cannon_death_tex_base.dds
T tank_blood_decal_04.dds
T TextureEFX/vehicle_explosion1/vehicle_explosion1.bmp
T TextureEFX/nuclear_strike/nuclear_strike_wave.bmp
T ParticleSprites/new_smoke.tga
T gui/artefact_image3.dds
T TextureEFX/critical_decal/cp_decal2_2.DDS
T TextureEFX/critical_decal/cp_decal1_1.DDS
T TextureEFX/critical_decal/cp_decal1_2.DDS
T char/mind_control_tower_death_tex_base.dds
T tank_blood_decal_06.dds
T char/skall_tex_base.dds
T TextureEFX/critical_decal/cp_decal1_3.DDS
T TextureEFX/critical_decal/cp_decal1_4.DDS
T TextureEFX/critical_decal/cp_decal3_3.DDS
T TextureEFX/stun_icon/stun_icon.bmp
T track1.dds
T track.dds
T maps/gamescene/human/level03/mask_3.dds
T hc_level3_tex_batch_8.dds
T char/Scout_death_tex_base.dds
T TextureEFX/stun_explosion/ffield10.DDS
T TextureEFX/stun_explosion/shockWave.bmp
T char/skall_death_tex_base.dds
T char/arGazid1_tex_base.DDS
T hc_level3_tex_batch_2.dds
T char/arGazid1_death_tex_base.DDS
T char/new_soldier1_tex_base.dds
T hc_level3_tex_batch_5.dds
T static/bridge1_level1_tex_base.dds
T TextureEFX/critical_decal/cp_decal4_1.DDS
T TextureEFX/critical_decal/cp_decal4_2.DDS
