A AnimEFX/searching_lamp/searching_lamp.man
A AnimEFX/polar_light_body/polar_light_body.man
A AnimEFX/zverev/zverev_electro_flare.man
A AnimEFX/zverev/zverev_lightning.man
A AnimEFX/zverev/zverev_right_lamp.man
A AnimEFX/zverev/zverev_left_lamp.man
A unit/zverev.man
A unit/bmp_storm_upgrade.man
A unit/att.man
A unit/control_center.man
A unit/mutant7.man
A AnimEFX/critical_point_building2_effect/critical_point_building2_effect.man
A unit/bokstas.man
A unit/RKZeus_upgrade.man
A AnimEFX/crystals_body/crystals_body.man
A unit/is7.man
A AnimEFX/rocket_small/rocket_small.man
A unit/asu85.man
A AnimEFX/critical_point_building2_effect/CP2_Around_Effect.man
A unit/t55m_upgrade.man
A unit/bmp_1.man
A unit/maz502.man
A unit/manuss.man
A unit/zil157.man
A AnimEFX/all_seeing_eye/all_seeing_eye.man
A unit/maz535a.man
A AnimEFX/turbine/turbine.man
A AnimEFX/disr_kn_body/disr_kn_body.man
A unit/grad.man
A AnimEFX/critical_point_pole_effect/critical_point_pole_effect.man
A unit/t55a_fortified.man
A unit/chimdall.man
A AnimEFX/disr_kn_use/disr_kn_use1.man
A AnimEFX/critical_point_building_effect/critical_point_building_effect.man
A AnimEFX/searching_lamp_unit/searching_lamp_unit.man
A unit/sau_180m.man
A unit/new_rl_soldier.man
A AnimEFX/critical_point_building_effect/CP1_Around_Effect.man
A unit/gaad.man
A AnimEFX/disr_kn_use/disr_kn_use2.man
A AnimEFX/cage/cage_ball.man
A AnimEFX/rainbow_shield/rainbow_shield_body.man
A unit/new_soldier.man
A unit/cage.man
A unit/ats59.man
A AnimEFX/cage/cage_lightning.man
A unit/t55a.man
A AnimEFX/mutant_missile/mutant_missile.man
A unit/radar1.man
A unit/droid_atack.man
A unit/arsenal.man
A AnimEFX/droid_engine1/droid_engine.man
A unit/argazid.man
A AnimEFX/Turbine/turb_add.man
A AnimEFX/Turbine/turb_main.man
A AnimEFX/critical_decal/critical_decal.man
A unit/arkqacown.man
A AnimEFX/bloodsucker/bloodsucker.man
A unit/skall.man
A AnimEFX/bullet_spark1/bullet_spark2.man
A AnimEFX/bullet_spark1/bullet_spark1.man
A AnimEFX/soldier_fire/soldier_fire.man
A AnimEFX/vehicle_explosion1/vehicle_explosion1.man
A AnimEFX/vehicle_explosion1/vehicle_parts.man
A AnimEFX/shock_wave1/shock_wave1.man
A AnimEFX/weapon_fire_sprite2/weapon_fire_sprite2.man
A AnimEFX/explosion1/explosion1_2.man
A AnimEFX/explosion1/explosion1.man
A AnimEFX/explosion1/explosion1_dust.man
A AnimEFX/bug/bug_body.man
A AnimEFX/confirmations/confirm_attack1.man
A AnimEFX/confirmations/confirm_attack2.man
A AnimEFX/teleport_new_scaled/teleport_new_scaled_small.man
A AnimEFX/vehicle_explosion2/vehicle_explosion2_shockwave.man
A AnimEFX/grenade/grenade.man
A AnimEFX/blood_bath/blood_bath.man
A AnimEFX/bullet_ground_hit/bullet_ground_hit6.man
A AnimEFX/bullet_ground_hit/bullet_ground_hit5.man
A AnimEFX/bullet_ground_hit/bullet_ground_hit4.man
A AnimEFX/bullet_ground_hit/bullet_ground_hit3.man
A AnimEFX/bullet_ground_hit/bullet_ground_hit2.man
A AnimEFX/bullet_ground_hit/bullet_ground_hit.man
A AnimEFX/bullet_spark1/bullet_spark6.man
A AnimEFX/bullet_spark1/bullet_spark5.man
A AnimEFX/Rocket1/rocket1.man
A AnimEFX/bullet_spark1/bullet_spark4.man
A AnimEFX/bullet_spark1/bullet_spark3.man
A AnimEFX/sniper_shot/sniper_shot_explosion.man
A unit/ladeQuar.man
A AnimEFX/polar_light_use/polar_light_use1.man
A AnimEFX/polar_light_use/polar_light_use2.man
A AnimEFX/polar_light_use/polar_light_use3.man
A AnimEFX/teleport_new/teleport_new.man
A unit/droid_suport.man
A AnimEFX/weapon_fire_sprite1/weapon_fire_sprite1.man
A AnimEFX/teleport_new_scaled/teleport_new_scaled_large.man
C Earth.dds
C Specular.dds
C NormalizerCubemap.dds
C Sky05alien.dds
E water_shadow.fx
E water_reflection.fx
E TexturedMesh_specular.fx
E SkinnedMeshSpecularAdd.fx
E SkinnedMeshShadow.fx
E visual_info.fx
E global.fx
E SkinnedMeshSpecularAddTransparent.fx
E SkinnedMesh.fx
E FX/FXMeshAlpha2.fx
E SkinnedMeshAlpha.fx
E FX/FXMeshAlpha.fx
E terrain_no_morph.fx
E skybox_visual.fx
E terrain_no_morph_reflection.fx
E DynamicLight.fx
E terrain_no_morph_post_process.fx
E terrain_no_morph_gen_shadow.fx
E decal.fx
E static_trail.fx
E Trail.fx
E Billboard.fx
E pp2/filter_pass.fx
E pp2/blur.fx
E the_efx.fx
E texture_quad.fx
E TexturedMesh.fx
E SkinnedMeshProjected.fx
E terrain_no_morph_unique.fx
E terrain_no_morph_detail.fx
E terrain_no_morph_unique_detail.fx
E road.fx
E terrain_no_morph_gen_1stdepth.fx
E AdvancedStaticDecal.fx
E Tracks.fx
E hack_structure_fall.fx
E hack_tree_fall.fx
E SkinnedMeshNoStencil.fx
E terrain_no_morph_gen_2nddepth.fx
E color_quad.fx
E Ranges.fx
E PostQuad.fx
E gui/gui_image_rect.fx
E gui/gui_color_rect.fx
E gui/gui_line.fx
E prim_debug.fx
E particle.fx
E Bridge.fx
E FX/FXMeshAlpha3.fx
E primitive.fx
E particle_add.fx
E TexturedMesh_shadow.fx
E TexturedMesh_reflection.fx
E Tree.fx
E Tree_shadow.fx
E Tree_reflection.fx
E the_efx_anim_uv.fx
E Grass.fx
E error.fx
E water.fx
M New_Meshes/sign_bus_stop.x
M New_Meshes/airport_hangar2.x
M New_Meshes/kpp2_l2_gate.x
M New_Meshes/kpp2_l2.x
M New_Meshes/kelio_apsauga.x
M New_Meshes/kelio_apsauga1.x
M New_Meshes/kelio_apsauga2.x
M New_Meshes/traffic_light5.x
M New_Meshes/traffic_light_wire.x
M New_Meshes/traffic_light4.x
M New_Meshes/traffic_light3.x
M New_Meshes/sign_pagrindinis_kelias.x
M New_Meshes/sign_pagrindinis_kelias1.x
M New_Meshes/gelynas1.x
M New_Meshes/tvora6.x
M New_Meshes/tvora7.x
M New_Meshes/tvora7_gate.x
M New_Meshes/pine1.x
M New_Meshes/new_pine1.x
M New_Meshes/new_pine3.x
M New_Meshes/big_tree1_reduced.x
M New_Meshes/ajerai_1.x
M New_Meshes/grass_1.x
M New_Meshes/tvora1_l2.x
M New_Meshes/HC_level5_water.x
M New_Meshes/decal_pelican_crossing.x
M New_Meshes/decal20.x
M New_Meshes/decal21.x
M New_Meshes/decal22.x
M New_Meshes/explosion_decal1.x
M New_Meshes/decal28.x
M New_Meshes/yard_decal1.x
M New_Meshes/yard_decal2.x
M New_Meshes/unitazas.x
M New_Meshes/s_15_b.x
M New_Meshes/town_house1.x
M New_Meshes/town_house2.x
M New_Meshes/town_house3.x
M New_Meshes/town_house4.x
M sphere.x
M New_Meshes/town_house5.x
M New_Meshes/GorSovet.x
M New_Meshes/parduotuve.x
M New_Meshes/opera.x
M New_Meshes/Univermag.x
M New_Meshes/monument_soviet.x
M New_Meshes/monument.x
M New_Meshes/krantine.x
M New_Meshes/town_house_mar.x
M New_Meshes/bush_fence.x
M New_Meshes/town_house_mar2.x
M New_Meshes/dStulpas.x
M New_Meshes/construction2.x
M New_Meshes/factory_building_ramp.x
M New_Meshes/kazarma1.x
M New_Meshes/medium_house.x
M New_Meshes/block_broken2_piece3.x
M New_Meshes/block_normal.x
M New_Meshes/bus_stop.x
M New_Meshes/gelynas_advanced.x
M New_Meshes/tvora5.x
M New_Meshes/light_post01.x
M New_Meshes/park_bench.x
M New_Meshes/summerhouse.x
M New_Meshes/radar_antenne1.x
M New_Meshes/radar_building.x
M New_Meshes/radio_station_building1.x
M New_Meshes/ruined_building.x
M New_Meshes/construction4.x
M New_Meshes/crane.x
M New_Meshes/tvora8.x
M New_Meshes/ruin1.x
M New_Meshes/critical_point_pole2.x
M New_Meshes/critical_point_building.x
M New_Meshes/critical_point_pole.x
M MeshEmitters/foot_dust1/foot_dust1.x
M New_Meshes/new_stone01.x
M New_Meshes/barrel1.x
M New_Meshes/barrel2.x
M New_Meshes/box2.x
M New_Meshes/box3.x
M MeshEFX/shoot_trail_small/shoot_trail_small.x
M rocket_itself.x
M New_Meshes/obstacle_collider.x
M MeshEmitters/tank_expl1/tank_expl1_smoke_emitter.x
M MeshEmitters/organic_expl1/organic_expl1_3.x
M MeshEmitters/organic_expl1/organic_expl1_2.x
M MeshEmitters/organic_expl1/organic_expl1_1.x
M New_Meshes/box4.x
M New_Meshes/cable_drum.x
M New_Meshes/engine1.x
M MeshEFX/manuss_trail/manuss_trail.x
M New_Meshes/garaz1.x
M New_Meshes/airport_hangar1.x
M New_Meshes/kpp1.x
M New_Meshes/lentos.x
M New_Meshes/malkos.x
M New_Meshes/timber1.x
M New_Meshes/barrel4.x
M New_Meshes/vonia.x
M New_Meshes/ruin3.x
M New_Meshes/new_stone05.x
M New_Meshes/new_stone07.x
M New_Meshes/new_stone09.x
M MeshEmitters/vehicle_explosion2/vehicle_explosion2_smoke_emitter.x
M New_Meshes/fountain.x
M New_Meshes/ruin5.x
M MeshEFX/shoot_trail_large/shoot_trail_large.x
M New_Meshes/farm_fence.x
M New_Meshes/fuiltank1.x
M New_Meshes/fuiltank1_destroyed.x
M New_Meshes/kprs.x
M New_Meshes/sign_stop.x
M New_Meshes/sign_let_road.x
M New_Meshes/sign_pelican_crossing.x
M New_Meshes/traffic_light1.x
M New_Meshes/traffic_light2.x
M New_Meshes/town_house_mar3.x
M New_Meshes/ruin4.x
M MeshEmitters/sniper_shot/sniper_shot_smoke_emitter.x
M MeshEmitters/weap_expl1/smoke_emitter2.x
M New_Meshes/block_broken1_piece2.x
M New_Meshes/block_broken1_piece1.x
M New_Meshes/block_broken2_piece1.x
M New_Meshes/block_broken2_piece2.x
M MeshEmitters/polar_light_use_emitter/polar_light_use_emitter.x
M MeshEmitters/polar_light_use_emitter/polar_light_use_emitter2.x
M New_Meshes/block_broken2_piece4.x
M MeshEmitters/tank_shoot1/tank_shoot1_flame.x
M MeshEmitters/explosion1/explosion1.x
M New_Meshes/critical_point_building2.x
S MeshEFX/shock_wave1/shock_wave1.x
S char/unit/new_soldier.x
S char/unit/sau_180m.x
S MeshEFX/vehicle_explosion1/vehicle_parts.x
S MeshEFX/critical_point_pole_effect/critical_point_pole_effect.x
S MeshEFX/building_rally_point/building_rally_point_arrows.x
S MeshEFX/bullet_ground_hit/bullet_ground_hit.x
S char/unit/cage.x
S MeshEFX/critical_point_building2_effect/CP2_Around_Effect.x
S MeshEFX/zverev/zverev_electro_flare.x
S MeshEFX/disr_kn_body/disr_kn_body.x
S MeshEFX/zverev/zverev_lightning.x
S MeshEFX/bloodsucker/bloodsucker.x
S char/phys/grad_phys.x
S char/phys/new_soldier_phys.x
S MeshEFX/blood_bath/blood_bath.x
S MeshEFX/zverev/zverev_right_lamp.x
S MeshEFX/grenade/grenade.x
S MeshEFX/zverev/zverev_left_lamp.x
S char/unit/zverev.x
S char/phys/new_rl_soldier_phys.x
S char/phys/radar1_phys.x
S char/unit/bmp_1.x
S MeshEFX/vehicle_explosion2/vehicle_explosion2.x
S char/phys/is7_phys.x
S char/phys/manuss_phys.x
S MeshEFX/vehicle_explosion2/vehicle_explosion2_shockwave.x
S char/unit/chimdall.x
S char/phys/arsenal_phys.x
S char/unit/bmp_storm_upgrade.x
S char/phys/zverev_phys.x
S MeshEFX/teleport_new/teleport_new.x
S MeshEFX/disr_kn_use/disr_kn_use1.x
S MeshEFX/confirmations/confirm_attack2.x
S char/unit/att.x
S MeshEFX/confirmations/confirm_attack1.x
S char/unit/gaad.x
S char/phys/RKZeus_upgrade_phys.x
S char/phys/ATS59_phys.x
S char/phys/ATT_phys.x
S MeshEFX/searching_lamp_unit/searching_lamp_unit.x
S MeshEFX/crystals_body/crystals_body.x
S char/unit/control_center.x
S char/phys/t55m_phys.x
S MeshEFX/cage/cage_ball.x
S char/unit/ladeQuar.x
S char/unit/ats59.x
S MeshEFX/polar_light_use/polar_light_use1.x
S char/unit/mutant7.x
S MeshEFX/polar_light_use/polar_light_use2.x
S char/unit/grad.x
S MeshEFX/polar_light_use/polar_light_use3.x
S MeshEFX/all_seeing_eye/all_seeing_eye.x
S char/unit/maz535a.x
S MeshEFX/polar_light_body/polar_light_body.x
S char/unit/zil157.x
S char/unit/manuss.x
S char/unit/maz502.x
S MeshEFX/rainbow_shield/rainbow_shield_body.x
S char/unit/t55m_upgrade.x
S MeshEFX/cage/cage_ball2.x
S char/unit/droid_suport.x
S char/unit/is7.x
S MeshEFX/disr_kn_use/disr_kn_use2.x
S char/unit/RKZeus_upgrade.x
S char/unit/bokstas.x
S MeshEFX/vehicle_explosion1/vehicle_explosion1.x
S MeshEFX/cage/cage_lightning.x
S char/phys/t55a_phys.x
S MeshEFX/bullet_spark1/bullet_spark1.x
S char/unit/arsenal.x
S char/phys/control_center_phys.x
S char/unit/t55a.x
S MeshEFX/mutant_missile/mutant_missile.x
S char/unit/radar1.x
S MeshEFX/searching_lamp/searching_lamp.x
S MeshEFX/critical_decal/critical_decal.x
S MeshEFX/acq_turbo/acq_turbo.x
S MeshEFX/explosion1_dust/explosion1_dust.x
S MeshEFX/rocket_small/rocket_small.x
S MeshEFX/turbine/turbine.x
S MeshEFX/explosion1/explosion1.x
S char/unit/asu85.x
S char/unit/skall.x
S char/unit/arkqacown.x
S MeshEFX/cage/cage_impuls.x
S char/unit/argazid.x
S MeshEFX/weapon_fire_sprite1/weapon_fire_sprite1.x
S MeshEFX/critical_point_building2_effect/critical_point_pole2_effect.x
S char/unit/t55a_fortified.x
S MeshEFX/droid_engine1/droid_engine.x
S char/unit/droid_atack.x
S MeshEFX/critical_point_building_effect/critical_point_building_effect.x
S MeshEFX/soldier_fire/soldier_fire.x
S MeshEFX/acq_turbo/acq_turbo_add.x
S MeshEFX/Rocket1/rocket1.x
S char/unit/new_rl_soldier.x
S MeshEFX/critical_point_building_effect/CP1_Around_Effect.x
S MeshEFX/critical_point_building2_effect/critical_point_building2_effect.x
T blood_decal_1.dds
T maps/gamescene/alien/level05/obstacleIdMap.tga
T maps/gamescene/alien/level05/obstacleIdMap.tga
T maps/gamescene/alien/level05/obstacleIdMap.tga
T maps/gamescene/alien/level05/obstacleIdMap.tga
T TextureEFX/all_seeing_eye/all_seeing_eye.bmp
T char/grad_death_tex_base.dds
T tank_blood_decal_05.dds
T ParticleSprites/ccg/exlnzflar5.dds
T char/gaad_tex_base.dds
T TextureEFX/critical_decal/cp_decal6_1.DDS
T TextureEFX/critical_decal/cp_decal6_2.DDS
T char/new_soldier_death_tex_base.dds
T tank_blood_decal_01.dds
T gunner_blood_decal_01.dds
T char/new_rl_soldier_tex_base.dds
T static/yard_decal1_tex_base.dds
T TextureEFX/polar/polar_body.bmp
T TextureEFX/critical_point_building2_effect/critical_point_building2_effect.tga
T ParticleSprites/new_fire_green.tga
T ParticleSprites/green_flare.DDS
T ParticleSprites/expl_trails1.dds
T char/chimdall_tex_base.dds
T TextureEFX/critical_point_building2_effect/critical_point_pole2_effect.tga
T char/new_rl_soldier_death_tex_base.DDS
T ParticleSprites/ccg/red_flare.dds
T char/radar1_death_tex_base.dds
T tank_blood_decal_03.dds
T char/manuss_gurm_tex_base.dds
T manus_blood_decal_01.DDS
T TextureEFX/grenade/grenade.tga
T char/arsenal_tex_base.dds
T char/t55a_tex_base.dds
T char/grad_tex_base.dds
T char/new_soldier_tex_base.dds
T char/ats59_tex_base.dds
T char/att_tex_base.dds
T char/bmp_1_tex_base.dds
T TextureEFX/explosion1/explosion1_dust.tga
T TextureEFX/crystals/crystal_red_body.bmp
T char/mutant7_tex_base.dds
T char/arkqacown_tex_base.dds
T char/is7_tex_base.dds
T TextureEFX/vehicle_explosion1/vehicle_parts.bmp
T TextureEFX/weapon_fire_sprite1/weapon_fire_sprite2.dds
T ParticleSprites/dust.tga
T ParticleSprites/new_fire.tga
T TextureEFX/crystals/crystal_blue_body.bmp
T ParticleSprites/new_smoke.tga
T char/bmp_1_death_tex_base.dds
T TextureEFX/explosion1/explosion1.tga
T TextureEFX/explosion1/anim/e1_1.bmp
T TextureEFX/critical_decal/cp_decal3_1.DDS
T char/is7_death_tex_base.dds
T TextureEFX/vehicle_explosion1/vehicle_explosion1.bmp
T char/arGazid1_tex_base.DDS
T char/droid_atack_tex_base.dds
T light_blob_decal.tga
T char/asu85_tex_base.dds
T char/maz535a_tex_base.dds
T char/bokstas1_death_tex_base.dds
T ParticleSprites/shell_hit.bmp
T TextureEFX/manuss_trail/manuss_trail.bmp
T TextureEFX/turbine/turbine.bmp
T ParticleSprites/lava_flare.bmp
T TextureEFX/blood_bath/blood_bath.tga
T char/asu85_death_tex_base.dds
T gui/mouse/attack_red.dds
T char/zil157_tex_base.dds
T char/zverev_tex_base.dds
T char/manuss_gurm_death_tex_base.dds
T TextureEFX/explosion1/anim/e1_3.bmp
T TextureEFX/explosion1/anim/e1_5.bmp
T TextureEFX/zverev/zverev_lamp.bmp
T TextureEFX/zverev/zverev_lightning.bmp
T /ParticleSprites/ccg/exlnzflar5.dds
T TextureEFX/acq_turbo/acq_turbo.bmp
T TextureEFX/explosion1/anim/e1_4.bmp
T TextureEFX/critical_decal/cp_decal3_2.DDS
T ParticleSprites/new_smoke2.tga
T TextureEFX/critical_decal/cp_decal3_3.DDS
T TextureEFX/critical_decal/cp_decal3_4.DDS
T gui/mouse/point_chev.dds
T char/skall_tex_base.dds
T char/arsenal_death_tex_base.dds
T TextureEFX/cage/cage_lightning.bmp
T TextureEFX/cage/cage_ball_map1.bmp
T TextureEFX/cage/cage_ball_map2.bmp
T char/cage_tex_base.dds
T TextureEFX/droid_engine1/droid_engine1.dds
T tank_blood_decal_02.dds
T TextureEFX/bloodsucker/bloodsucker_body.bmp
T gui/mouse/point.dds
T char/zverev_death_tex_base.dds
T blood_decal_003.DDS
T char/maz535_death_tex_base.dds
T ParticleSprites/smokepuffragepro2.dds
T TextureEFX/critical_decal/cp_decal6_3.DDS
T maps/gamescene/alien/level05/noise_grass.tga
T char/zil157_death_tex_base.dds
T gui/artefact_image3.dds
T TextureEFX/disr_kn_body/disr_kn_body_new.bmp
T TextureEFX/crystals/crystal_green_body.bmp
T char/rkzeus_upgrade_tex_base.dds
T TextureEFX/rainbow_shield/rainbow_shield_body.bmp
T TextureEFX/rainbow_shield/mask.bmp
T gui/mouse/point1.dds
T track1.dds
T char/new_soldier1_tex_base.dds
T maps/gamescene/alien/level05/mask_level5.dds
T maps/gamescene/alien/level05/noise_grass_detail.tga
T TextureEFX/confirmations/confirm_attack2.bmp
T TextureEFX/confirmations/confirm_attack.bmp
T track.dds
T char/rkzeus_upgrade_death_tex_base.dds
T track2.dds
T char/ats59_death_tex_base.dds
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T TextureEFX/critical_decal/cp_decal4_2.DDS
T TextureEFX/critical_decal/cp_decal4_3.DDS
T track elite heavy.dds
T char/att_death_tex_base.dds
T gui/mouse/attack_red_chev.dds
T TextureEFX/teleport_new/teleport_new.tga
T TextureEFX/teleport_new/tele00157.DDS
T TextureEFX/teleport_new/tele00197.DDS
T TextureEFX/teleport_new/tele00237.DDS
T TextureEFX/teleport_new/tele00147.DDS
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T TextureEFX/teleport_new/tele00227.DDS
T TextureEFX/bullet_spark1/bullet_spark1.bmp
T gui/mouse/point1_chev.dds
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T TextureEFX/teleport_new/tele00177.DDS
T gui/mouse/attack.dds
T char/MAZ502_tex_base.dds
T char/control_center_tex_base.dds
T char/MAZ502_tex_base_death.dds
T TextureEFX/teleport_new/tele00246.DDS
T char/t55m_upgrade_tex_base.dds
T ParticleSprites/ccg/exlnzflar3.dds
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T shadow_select.png
T TextureEFX/sniper_shot/sniper_shot_explosion.bmp
T TextureEFX/explosion1/anim/e1_2.bmp
T ParticleSprites/cyborg_meat_sprite.dds
T TextureEFX/searching_lamp/searching_lamp.dds
T char/t55m_upgrade_death_tex_base.dds
T maps/gamescene/alien/level05/patch_pits.dds
T TextureEFX/confirmations/confirm_move.bmp
T char/ladeQuar_tex_base.dds
T tank_blood_decal_06.dds
T TextureEFX/nuclear_strike/nuclear_strike_wave.bmp
T char/new_soldier1_death_tex_base.dds
T default_texture.dds
T gui/ls/level_1_5_tex000.dds
T static/structure_tex_base.dds
T waves.dds
T ac_level5_tex_batch_0.dds
T ac_level5_tex_batch_4.dds
T gui/shell-menu001.dds
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T ac_level5_tex_batch_3.dds
T TextureEFX/polar_light_use/polar_light_use1.bmp
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T TextureEFX/polar_light_use/anim/dku.2.bmp
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T TextureEFX/polar_light_use/anim/dku.6.bmp
T TextureEFX/polar_light_use/anim/dku.3.bmp
T TextureEFX/polar_light_use/anim/dku.1.bmp
T TextureEFX/polar_light_use/polar_light_use3.bmp
T gui/in-game000.dds
T ITCErasMedium17.dds
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T TextureEFX/weapon_fire_sprite1/weapon_fire_sprite1.dds
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T char/droid_suport_tex_base.dds
T ac_level5_tex_batch_2.dds
T maps/gamescene/alien/level05/light_map_level5.dds
T ac_level5_tex_batch_5.dds
T char/t55a_death_tex_base.dds
T TextureEFX/shock_wave1/shock_wave1.dds
T explosion_mark_02.dds
T char/sau_180m_tex_base.dds
T tank_blood_decal_04.dds
T town_road2.dds
T static/decal_pelican_crossing.dds
T explosion_mark_01.dds
T char/sau_180m_death_tex_base.dds
T static/decal_tex_base.dds
T char/control_center_death_tex_base.dds
T TextureEFX/critical_decal/cp_decal1_1.DDS
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T TextureEFX/critical_decal/cp_decal1_3.DDS
T TextureEFX/critical_decal/cp_decal1_4.DDS
T char/radar1_tex_base.dds
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T static/explosion_decal1.dds
T rocket_itself_tex_base.dds
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T TextureEFX/teleport_new_scaled_large/tele00207.DDS
T TextureEFX/teleport_new_scaled_large/tele00246.DDS
T char/bokstas1_tex_base.dds
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T TextureEFX/CP2_Around_Effect/CP2_Around_Effect.tga
T static/yard_decal2_tex_base.dds
T ParticleSprites/ccg/exlnzflar1.dds
T ac_level5_tex_batch_1.dds
T /maps/gamescene/alien/level05/coverMap.tga
T shadow.png
T artefacts_select.dds
T tyre.dds
T TextureEFX/critical_point_building_effect/critical_point_building_effect.tga
T TextureEFX/rocket_small/rocket_small.dds
T TextureEFX/CP1_Around_Effect/CP1_Around_Effect.tga
T TextureEFX/critical_point_building_effect/critical_point_pole_effect.tga
T /maps/gamescene/alien/level05/coverMap.tga
T TextureEFX/bullet_ground_hit/bullet_ground_hit.tga
T explosion_mark_03.dds
T maps/gamescene/alien/level05/obstacleIdMap.tga
T ParticleSprites/ccg/exlnzflar2.dds
