A AnimEFX/critical_point_building_effect/critical_point_building_effect.man
A AnimEFX/critical_point_building2_effect/CP2_Around_Effect.man
A AnimEFX/critical_point_building2_effect/critical_point_building2_effect.man
A AnimEFX/rocket_small/rocket_small.man
A unit/new_soldier.man
A AnimEFX/polar_light_body/polar_light_body.man
A AnimEFX/crystals_body/crystals_body.man
A AnimEFX/critical_point_building_effect/CP1_Around_Effect.man
A unit/bmp_storm.man
A unit/scout.man
A AnimEFX/critical_point_pole_effect/critical_point_pole_effect.man
A AnimEFX/critical_decal/critical_decal.man
A AnimEFX/all_seeing_eye/all_seeing_eye.man
A unit/mazto2.man
A unit/new_rl_soldier.man
A unit/arsenal.man
A unit/infantry_rocket_launcher_light.man
A unit/mutant2.man
A unit/heavy_btr_mutant.man
A unit/arkqacown.man
A AnimEFX/Turbine/turb_main.man
A AnimEFX/Turbine/turb_add.man
A unit/argazid.man
A unit/gaad.man
A unit/mutant9.man
A AnimEFX/building_rally_point/building_rally_point_decal.man
A unit/t55a.man
A AnimEFX/unit_birth/unit_birth.man
A AnimEFX/confirmations/confirm_attack2.man
A AnimEFX/confirmations/confirm_attack1.man
A AnimEFX/soldier_fire/soldier_fire.man
A AnimEFX/mutant_missile/mutant_missile.man
A AnimEFX/mutant_shoot1/mutant_shoot1.man
A AnimEFX/explosion1/explosion1_dust.man
A AnimEFX/explosion1/explosion1.man
A AnimEFX/explosion1/explosion1_2.man
A AnimEFX/bullet_ground_hit/bullet_ground_hit.man
A AnimEFX/bullet_ground_hit/bullet_ground_hit2.man
A AnimEFX/bullet_ground_hit/bullet_ground_hit3.man
A AnimEFX/bullet_ground_hit/bullet_ground_hit4.man
A AnimEFX/bullet_ground_hit/bullet_ground_hit5.man
A AnimEFX/bullet_ground_hit/bullet_ground_hit6.man
A AnimEFX/weapon_fire_sprite1/weapon_fire_sprite1.man
A AnimEFX/bullet_spark1/bullet_spark1.man
A AnimEFX/bullet_spark1/bullet_spark2.man
A AnimEFX/bullet_spark1/bullet_spark3.man
A AnimEFX/bullet_spark1/bullet_spark4.man
A AnimEFX/bullet_spark1/bullet_spark5.man
A AnimEFX/bullet_spark1/bullet_spark6.man
A AnimEFX/electric_blast/electric_blast_shockwave.man
A AnimEFX/blood_bath/blood_bath.man
A AnimEFX/bug/bug_body.man
A unit/bmp_1.man
A AnimEFX/grenade/grenade.man
A AnimEFX/polar_light_use/polar_light_use1.man
A AnimEFX/polar_light_use/polar_light_use2.man
A AnimEFX/polar_light_use/polar_light_use3.man
A AnimEFX/vehicle_explosion1/vehicle_parts.man
A AnimEFX/vehicle_explosion1/vehicle_explosion1.man
A AnimEFX/vehicle_explosion2/vehicle_explosion2_shockwave.man
A AnimEFX/weapon_fire_sprite2/weapon_fire_sprite2.man
A AnimEFX/droid_engine1/droid_engine.man
A AnimEFX/crystal_use/crystal_use.man
A AnimEFX/crystal_use/crystal_use2.man
A unit/droid_spy.man
A unit/maz502.man
C Earth.dds
C Sky01human.dds
C Specular.dds
C NormalizerCubemap.dds
E Tree.fx
E Tree_shadow.fx
E Tree_reflection.fx
E water_shadow.fx
E water_reflection.fx
E Grass.fx
E decal.fx
E AdvancedStaticDecal.fx
E Tracks.fx
E hack_structure_fall.fx
E hack_tree_fall.fx
E SkinnedMeshAlpha.fx
E SkinnedMeshNoStencil.fx
E color_quad.fx
E terrain_no_morph_gen_2nddepth.fx
E road.fx
E terrain_no_morph_gen_1stdepth.fx
E static_trail.fx
E Trail.fx
E Billboard.fx
E terrain_no_morph_post_process.fx
E Ranges.fx
E visual_info.fx
E gui/gui_image_rect.fx
E gui/gui_color_rect.fx
E FX/FXMeshAlpha2.fx
E prim_debug.fx
E FX/FXMeshAlpha3.fx
E SkinnedMeshSpecularAddTransparent.fx
E particle_add.fx
E particle.fx
E terrain_no_morph_unique_detail.fx
E SkinnedMeshSpecularAdd.fx
E terrain_no_morph_detail.fx
E terrain_no_morph_unique.fx
E SkinnedMeshProjected.fx
E error.fx
E TexturedMesh.fx
E TexturedMesh_shadow.fx
E the_efx.fx
E gui/gui_line.fx
E fow.fx
E primitive.fx
E TexturedMesh_specular.fx
E Bridge.fx
E the_efx_anim_uv.fx
E water.fx
E terrain_no_morph_reflection.fx
E skybox_visual.fx
E terrain_no_morph.fx
E FX/FXMeshAlpha.fx
E terrain_no_morph_gen_shadow.fx
E SkinnedMeshShadow.fx
E SkinnedMesh.fx
E DynamicLight.fx
E global.fx
E TexturedMesh_reflection.fx
M New_Meshes/hlev_01.x
M New_Meshes/kldc.x
M New_Meshes/critical_point_building.x
M New_Meshes/critical_point_pole.x
M New_Meshes/farm_fence.x
M New_Meshes/fortified_wall_segment2.x
M New_Meshes/fortified_wall_segment3.x
M New_Meshes/ruined_forfilled_wall_segement1.x
M New_Meshes/ruined_forfilled_wall_segement2.x
M New_Meshes/kpp2_l2.x
M New_Meshes/kpp2_l2_gate.x
M New_Meshes/block_broken1_piece2.x
M New_Meshes/block_broken2_piece1.x
M New_Meshes/tire1.x
M New_Meshes/kelmas1.x
M New_Meshes/dead_soldier1.x
M New_Meshes/dead_soldier2.x
M New_Meshes/hc_level1_water.x
M New_Meshes/t55a_destroyed1.x
M New_Meshes/t55a_destroyed2.x
M New_Meshes/t55a_destroyed3.x
M New_Meshes/critical_point_building2.x
M New_Meshes/critical_point_pole2.x
M New_Meshes/bokstas2.x
M New_Meshes/bokstas1_death.x
M New_Meshes/new_stone01.x
M New_Meshes/new_stone02.x
M New_Meshes/explosion_decal1.x
M New_Meshes/explosion_decal2.x
M New_Meshes/garaz1.x
M New_Meshes/tent1.x
M New_Meshes/Izba_01.x
M New_Meshes/barrel1.x
M New_Meshes/namas4_2_ruined1_2.x
M New_Meshes/farm_gate.x
M New_Meshes/obstacle_collider.x
M New_Meshes/namas4_ruined1_2.x
M New_Meshes/namas5.x
M MeshEmitters/explosion1/explosion1.x
M New_Meshes/malkos.x
M New_Meshes/box2.x
M New_Meshes/dead_soldier3.x
M New_Meshes/new_pine3.x
M New_Meshes/new_pine1.x
M New_Meshes/pine1.x
M New_Meshes/medium_tree3.x
M New_Meshes/big_tree1.x
M MeshEFX/shoot_trail_small/shoot_trail_small.x
M New_Meshes/broken_kedr1.x
M New_Meshes/dead_kedr1.x
M New_Meshes/fallen_kedr1.x
M New_Meshes/medium_bush_bare3.x
M New_Meshes/railstation04.x
M New_Meshes/saraj1.x
M New_Meshes/medium_bush_bare1.x
M New_Meshes/simple_bush3.x
M /MeshEmitters/dam_explosion/dam_explosion_emitter1.x
M New_Meshes/radarWagon.x
M MeshEmitters/foot_dust1/foot_dust1.x
M New_Meshes/dead_tree1.x
M New_Meshes/dead_tree2.x
M New_Meshes/medium_tree_bare1.x
M New_Meshes/ajerai_1.x
M New_Meshes/tvora_stulpas_l2.x
M New_Meshes/bridge01_lvl05.x
M New_Meshes/broken_car1.x
M New_Meshes/blood_decal1.x
M New_Meshes/blood_decal2.x
M New_Meshes/blood_decal3.x
M MeshEmitters/polar_light_use_emitter/polar_light_use_emitter.x
M MeshEmitters/polar_light_use_emitter/polar_light_use_emitter2.x
M New_Meshes/crack1_decal.x
M New_Meshes/decal21.x
M MeshEmitters/tank_expl1/tank_expl1_smoke_emitter.x
M New_Meshes/decal20.x
M MeshEFX/shoot_trail_large/shoot_trail_large.x
M MeshEmitters/vehicle_explosion2/vehicle_explosion2_smoke_emitter.x
M New_Meshes/bush1.x
M New_Meshes/medium_bush_bare2.x
M New_Meshes/corns.x
M sphere.x
M New_Meshes/block_broken2_piece3.x
M New_Meshes/harmon.x
M New_Meshes/nendres_1.x
S char/unit/new_soldier.x
S MeshEFX/confirmations/confirm_attack2.x
S MeshEFX/bullet_spark1/bullet_spark1.x
S char/unit/bmp_1.x
S MeshEFX/all_seeing_eye/all_seeing_eye.x
S char/phys/new_rl_soldier_phys.x
S MeshEFX/polar_light_body/polar_light_body.x
S MeshEFX/polar_light_use/polar_light_use1.x
S MeshEFX/crystals_body/crystals_body.x
S MeshEFX/polar_light_use/polar_light_use2.x
S char/unit/bmp_storm.x
S MeshEFX/polar_light_use/polar_light_use3.x
S char/unit/arsenal.x
S MeshEFX/critical_point_pole_effect/critical_point_pole_effect.x
S char/unit/argazid.x
S MeshEFX/vehicle_explosion1/vehicle_parts.x
S MeshEFX/weapon_fire_sprite_small_red/weapon_fire_sprite_small_red.x
S MeshEFX/vehicle_explosion1/vehicle_explosion1.x
S char/unit/mutant9.x
S char/unit/scout.x
S char/phys/new_soldier_phys.x
S char/phys/mutant2_phys.x
S MeshEFX/grenade/grenade.x
S MeshEFX/critical_point_building2_effect/CP2_Around_Effect.x
S MeshEFX/mutant_missile/mutant_missile.x
S char/phys/t55a_phys.x
S MeshEFX/mutant_shoot1/mutant_shoot1_small.x
S MeshEFX/critical_point_building2_effect/critical_point_building2_effect.x
S MeshEFX/electric_blast/electric_blast_shockwave.x
S char/unit/mazto2.x
S MeshEFX/critical_point_building_effect/critical_point_building_effect.x
S char/phys/infantry_rocket_launcher_light_phys.x
S MeshEFX/vehicle_explosion2/vehicle_explosion2.x
S MeshEFX/vehicle_explosion2/vehicle_explosion2_shockwave.x
S char/phys/heavy_btr_mutant_phys.x
S char/phys/arsenal_phys.x
S char/unit/new_rl_soldier.x
S char/unit/infantry_rocket_launcher_light.x
S MeshEFX/building_rally_point/building_rally_point_arrows.x
S char/unit/mutant2.x
S MeshEFX/explosion1/explosion1.x
S MeshEFX/bullet_ground_hit/bullet_ground_hit.x
S char/phys/gaad_phys.x
S MeshEFX/explosion1_dust/explosion1_dust.x
S MeshEFX/building_rally_point/building_rally_point_decal.x
S char/phys/bmp_storm_phys.x
S char/unit/heavy_btr_mutant.x
S char/unit/gaad.x
S char/unit/t55a.x
S MeshEFX/unit_birth/unit_birth.x
S char/unit/arkqacown.x
S MeshEFX/critical_point_building_effect/CP1_Around_Effect.x
S MeshEFX/critical_point_building2_effect/critical_point_pole2_effect.x
S MeshEFX/crystal_use/crystal_use.x
S MeshEFX/acq_turbo/acq_turbo.x
S MeshEFX/crystal_use/crystal_use2.x
S MeshEFX/confirmations/confirm_attack1.x
S MeshEFX/acq_turbo/acq_turbo_add.x
S MeshEFX/blood_bath/blood_bath.x
S MeshEFX/weapon_fire_sprite1/weapon_fire_sprite1.x
S char/unit/droid_spy.x
S MeshEFX/droid_engine1/droid_engine.x
S MeshEFX/rocket_small/rocket_small.x
S MeshEFX/critical_decal/critical_decal.x
S char/phys/mutant9_phys.x
S MeshEFX/soldier_fire/soldier_fire.x
S char/unit/maz502.x
T TextureEFX/Mutant_missile/Mutant_missile1_5.bmp
T char/heavy_btr_mutant_tex_base.dds
T TextureEFX/weapon_fire_sprite_small_red/weapon_fire_sprite_small_red2.dds
T TextureEFX/weapon_fire_sprite_small_red/weapon_fire_sprite_small_red1.dds
T TextureEFX/blood_explosion1/anim/e1_3.bmp
T char/mazto2_tex_base.DDS
T blood_decal_6.dds
T char/infantry_rocket_launcher_light_death_tex_base.dds
T char/new_rl_soldier_tex_base.dds
T char/infantry_rocket_launcher_light_tex_base.dds
T explosion_mark_05.dds
T tyre.dds
T char/heavy_btr_mutant_death_tex_base.dds
T static/explosion_decal1.dds
T gui/mouse/point1.dds
T TextureEFX/crystals/crystal_red_body.bmp
T TextureEFX/critical_decal/cp_decal6_1.DDS
T TextureEFX/electric_blast/electric_blast_shockwave.bmp
T TextureEFX/electric_blast/Anim/ebu.2.bmp
T TextureEFX/critical_decal/cp_decal6_2.DDS
T TextureEFX/critical_decal/cp_decal6_3.DDS
T TextureEFX/bullet_ground_hit/bullet_ground_hit.tga
T TextureEFX/critical_point_building_effect/critical_point_pole_effect.tga
T TextureEFX/blood_bath/blood_bath.tga
T TextureEFX/electric_blast/Anim/ebu.4.bmp
T TextureEFX/rocket_small/rocket_small.dds
T ParticleSprites/ccg/exlnzflar5.dds
T ParticleSprites/black.dds
T TextureEFX/confirmations/confirm_move.bmp
T gui/artefact_image3.dds
T TextureEFX/critical_decal/cp_decal1_1.DDS
T TextureEFX/critical_decal/cp_decal1_2.DDS
T TextureEFX/critical_decal/cp_decal1_3.DDS
T TextureEFX/critical_decal/cp_decal1_4.DDS
T TextureEFX/critical_point_building_effect/critical_point_building_effect.tga
T TextureEFX/polar/polar_body.bmp
T ParticleSprites/new_fire.tga
T ParticleSprites/new_smoke.tga
T TextureEFX/building_rally_point/building_rally_point.bmp
T gui/mouse/attack_red.dds
T TextureEFX/critical_point_building2_effect/critical_point_pole2_effect.tga
T TextureEFX/all_seeing_eye/all_seeing_eye.bmp
T TextureEFX/critical_decal/cp_decal3_1.DDS
T TextureEFX/critical_decal/cp_decal3_2.DDS
T TextureEFX/critical_decal/cp_decal3_3.DDS
T char/t55a_tex_base.dds
T TextureEFX/unit_birth/unit_birth.bmp
T TextureEFX/critical_decal/cp_decal3_4.DDS
T ParticleSprites/ccg/red_flare.dds
T TextureEFX/CP2_Around_Effect/CP2_Around_Effect.tga
T TextureEFX/critical_point_building2_effect/critical_point_building2_effect.tga
T TextureEFX/confirmations/confirm_attack2.bmp
T TextureEFX/confirmations/confirm_attack.bmp
T TextureEFX/crystals/crystal_green_body.bmp
T track1.dds
T shadow_select.png
T char/mutant2_tex_base.dds
T trail_smoke.dds
T ParticleSprites/ccg/exlnzflar1.dds
T track.dds
T maps/gamescene/human/level01/light_map_level_1.dds
T maps/gamescene/human/level01/noise_level_1.tga
T TextureEFX/explosion1/explosion1_dust.tga
T TextureEFX/explosion1/anim/e1_2.bmp
T TextureEFX/explosion1/anim/e1_4.bmp
T explosion_mark_03.dds
T TextureEFX/explosion1/anim/e1_5.bmp
T TextureEFX/explosion1/anim/e1_3.bmp
T TextureEFX/explosion1/anim/e1_1.bmp
T gui/mouse/point.dds
T ITCErasMedium17.dds
T char/bmp_1_tex_base.dds
T TextureEFX/mutant_shoot1/mutant_shoot1.tga
T ParticleSprites/electric.bmp
T char/new_rl_soldier_death_tex_base.DDS
T gunner_blood_decal_01.dds
T TextureEFX/Mutant_missile/Mutant_missile1_2.bmp
T hc_level1_tex_batch_0.dds
T waves.dds
T maps/gamescene/human/level01/mask_level_1.dds
T TextureEFX/electric_blast/Anim/ebu.5.bmp
T char/new_soldier_tex_base.dds
T ParticleSprites/smokepuffragepro2.dds
T /maps/gamescene/human/level01/coverMap.tga
T TextureEFX/blood_explosion1/explosion1_dust.tga
T TextureEFX/polar_light_use/polar_light_use1.bmp
T TextureEFX/polar_light_use/polar_light_use2.bmp
T TextureEFX/polar_light_use/anim/dku.2.bmp
T ParticleSprites/ccg/exlnzflar2.dds
T TextureEFX/polar_light_use/anim/dku.4.bmp
T TextureEFX/polar_light_use/anim/dku.5.bmp
T TextureEFX/polar_light_use/anim/dku.6.bmp
T TextureEFX/polar_light_use/anim/dku.7.bmp
T TextureEFX/polar_light_use/anim/dku.8.bmp
T TextureEFX/CP1_Around_Effect/CP1_Around_Effect.tga
T TextureEFX/polar_light_use/anim/dku.1.bmp
T TextureEFX/polar_light_use/polar_light_use3.bmp
T TextureEFX/blood_explosion1/blood_explosion1.tga
T TextureEFX/building_rally_point/building_rally_point_decal.bmp
T TextureEFX/blood_explosion1/anim/e1_2.bmp
T ParticleSprites/dust.tga
T tank_blood_decal_04.DDS
T char/mazto2_death_tex_base.DDS
T TextureEFX/vehicle_explosion1/vehicle_parts.bmp
T TextureEFX/vehicle_explosion1/vehicle_explosion1.bmp
T TextureEFX/blood_explosion1/anim/e1_4.bmp
T ParticleSprites/shell_hit.bmp
T ParticleSprites/new_smoke2.tga
T ParticleSprites/lava_flare.bmp
T ParticleSprites/smokepuffragepro.dds
T char/new_soldier_death_tex_base.dds
T TextureEFX/blood_explosion1/anim/e1_1.bmp
T /maps/gamescene/human/level01/coverMap.tga
T maps/gamescene/human/level01/obstacleIdMap.tga
T TextureEFX/grenade/grenade.tga
T char/bmp_storm_tex_base.dds
T maps/gamescene/human/level01/obstacleIdMap.tga
T char/t55a_death_tex_base.dds
T maps/gamescene/human/level01/obstacleIdMap.tga
T maps/gamescene/human/level01/obstacleIdMap.tga
T gui/shell-menu001.dds
T char/bmp_storm_death_tex_base.dds
T char/mutant9_tex_base.dds
T explosion_mark_02.dds
T tank_blood_decal_01.dds
T char/bmp_1_death_tex_base.dds
T char/gaad_tex_base.dds
T maps/gamescene/human/level01/patch_riversides.dds
T TextureEFX/explosion1/explosion1.tga
T TextureEFX/weapon_fire_sprite_gaad/weapon_fire_sprite_gaad1.bmp
T TextureEFX/weapon_fire_sprite_gaad/weapon_fire_sprite_gaad2.bmp
T ParticleSprites/green_flare.DDS
T TextureEFX/Mutant_missile/Mutant_missile1_1.bmp
T maps/gamescene/human/level01/obstacleIdMap.tga
T path_.png
T gui/shell-menu000.dds
T static/blood_decal1.dds
T char/arsenal_death_tex_base.dds
T tank_blood_decal_03.dds
T TextureEFX/nuclear_strike/nuclear_strike_wave.bmp
T ParticleSprites/rain.bmp
T char/arGazid1_tex_base.DDS
T char/arkqacown_tex_base.dds
T TextureEFX/acq_turbo/acq_turbo.bmp
T TextureEFX/blood_explosion1/anim/e1_5.bmp
T static/structure_tex_base.dds
T static/blood_decal2.dds
T TextureEFX/electric_blast/Anim/ebu.3.bmp
T TextureEFX/electric_blast/Anim/ebu.6.bmp
T TextureEFX/electric_blast/Anim/ebu.7.bmp
T static/blood_decal3.dds
T TextureEFX/weapon_fire_sprite1/weapon_fire_sprite1.dds
T TextureEFX/weapon_fire_sprite1/weapon_fire_sprite2.dds
T ParticleSprites/ccg/coplight4.dds
T char/gaad_death_tex_base.dds
T static/crack1_decal.dds
T TextureEFX/polar_light_use/anim/dku.3.bmp
T blood_decal_003.dds
T blood_decal_004.dds
T char/arGazid1_death_tex_base.DDS
T TextureEFX/Mutant_missile/Mutant_missile1_3.bmp
T char/mutant2_death_tex_base.dds
T blood_decal_61.dds
T char/arkqacown_death_tex_base.dds
T TextureEFX/critical_decal/cp_decal4_1.DDS
T TextureEFX/critical_decal/cp_decal4_2.DDS
T TextureEFX/critical_decal/cp_decal4_3.DDS
T static/decal_tex_base.dds
T TextureEFX/shoot_trail_large/shoot_trail_large.bmp
T hc_level1_tex_batch_1.dds
T static/water_hc_level1_tex_base.dds
T explosion_mark_04.dds
T char/mutant9_death_tex_base.dds
T /TextureEFX/Cursor_Decals/green_crystal.tga
T gui/mouse/attack.dds
T light_blob_decal.tga
T static/explosion_decal2.dds
T hc_level1_tex_batch_4.dds
T static/bridge01_lvl05_tex_base.dds
T hc_level1_tex_batch_3.dds
T TextureEFX/crystals/crystal_use_green.bmp
T TextureEFX/crystals/crystal_use_green2.bmp
T /TextureEFX/Cursor_Decals/red_crystal.tga
T gui/in-game000.dds
T TextureEFX/crystals/crystal_use_red.bmp
T TextureEFX/crystals/crystal_use_red2.bmp
T maps/gamescene/clouds.tga
T shadow.png
T hc_level1_tex_batch_2.dds
T TextureEFX/bullet_spark1/bullet_spark1.bmp
T artefacts_select.dds
T TextureEFX/mutant_shoot_trail_large/mutant_shoot_trail_large.bmp
T char/droid_spypsy_tex_base.dds
T TextureEFX/droid_engine1/droid_engine1.dds
T TextureEFX/shoot_trail_small_gaad/shoot_trail_small_gaad.bmp
T char/arsenal_tex_base.dds
T TextureEFX/Mutant_missile/Mutant_missile1_4.bmp
T char/MAZ502_tex_base.dds
