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fle game engine -


Balls and holes PC game / Balls and Holes PC
Dragonella   17.09.2020  /
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2D Core Project name - , the_first_game Location , Create 2D Core
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, , Play ( Play !!!), - !!! - , . Play. . mindy_1_256 player. Rename.    player
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, Enter. - Ctrl + [S] Play. , Play . , #Scene Play, . #Scene -     unity3d 2022.3
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#Scene , Game - exe. , . File > Build settings     unity3d 2022.3
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- Windows, Mac, Linux exe Windows.     unity3d 2022.3
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- Build Clean Build - . Build , unity3d . - build\win win - exe . zip -, . , ! ( 1 ) unity3d exe . , .  exe
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, Play, . 70,6 Mb, , , . -, unity3d, visual studio, WebGL, win/linux/mac, , exe, Linux Mac. . . , . Windows Alt + F4. c# , unity3d. Assets Scripts - unity3d - . readme.txt . . [____]\Assets\Scripts Movement CharacterController_2d.cs . .cs , c# , . , . : using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using TMPro; using UnityEngine; public class CharacterController_2d : MonoBehaviour { public float runSpeed = 40.0f; float horizontalMove = 0.0f; float verticalMove = 0.0f; private Rigidbody2D m_Rigidbody2D; private Vector3 velocity = Vector3.zero; // How much to smooth out the movement [Range(0, 0.3f)] [SerializeField] private float m_MovementSmoothing = 0.05f; public TMP_Text fpsText; public float deltaTime; public bool showFPSOn = true; void showFPS() { fpsText.gameObject.SetActive(showFPSOn); if (!showFPSOn) return; deltaTime += (Time.deltaTime - deltaTime) * 0.1f; float fps = 1.0f / deltaTime; fpsText.text = "FPS: "+Mathf.Ceil(fps).ToString(); } // Start is called before the first frame update void Start() { showFPSOn = true; fpsText = GameObject.Find("FPS").GetComponent<TMP_Text>(); Debug.Log("game started"); } private void Awake() { m_Rigidbody2D = GetComponent<Rigidbody2D>(); } // Update is called once per frame void Update() { horizontalMove = Input.GetAxisRaw("Horizontal") * runSpeed; verticalMove = Input.GetAxisRaw("Vertical") * runSpeed; if (Input.GetKeyUp(KeyCode.F)) { showFPSOn = !showFPSOn; } if (Input.GetKey("escape")) { Application.Quit(); } showFPS(); } void FixedUpdate() { // Move our character Vector3 targetVelocity = new Vector2(horizontalMove * Time.fixedDeltaTime * 10.0f, verticalMove * Time.fixedDeltaTime * 5.0f); m_Rigidbody2D.velocity = Vector3.SmoothDamp(m_Rigidbody2D.velocity, targetVelocity, ref velocity, m_MovementSmoothing); } } . unity3d, [____]\Assets\Scripts\Movement Create > C# Script -  c# (-)
640 1920 .
: CharacterController_2d Visual Studio ( 2019) , -.  c# (-)
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class NewBehaviourScript - - CharacterController_2d Visual Studio - Ctrl + S.  c# (-)  -    -
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unity3d , . , - . , , . ? , , - . player. . player , Inspector, player.   CharacterController_2d.cs   player
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  CharacterController_2d.cs   player
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, Play . ? exe File > Build and Run Ctlr + [B]. CharacterController_2d.cs , . , c# , . Visual Studio c c# . using System.Collections; // using System.Collections.Generic; // - Generic using UnityEngine.UI; // UI using TMPro; // TMP_Text using UnityEngine; // - // unity3d c# . public class CharacterController_2d : MonoBehaviour { public float runSpeed = 40.0f; // float horizontalMove = 0.0f; // float verticalMove = 0.0f; // private Rigidbody2D m_Rigidbody2D; // player, // private Vector3 velocity = Vector3.zero; // , // [Range(0, 0.3f)] [SerializeField] private float m_MovementSmoothing = 0.05f; public TMP_Text fpsText; public float deltaTime; public bool showFPSOn = true; void showFPS() { fpsText.gameObject.SetActive(showFPSOn); if (!showFPSOn) return; deltaTime += (Time.deltaTime - deltaTime) * 0.1f; float fps = 1.0f / deltaTime; fpsText.text = "FPS: "+Mathf.Ceil(fps).ToString(); } // Start is called before the first frame update void Start() { showFPSOn = true; fpsText = GameObject.Find("FPS").GetComponent<TMP_Text>(); Debug.Log("game started"); } private void Awake() { m_Rigidbody2D = GetComponent<Rigidbody2D>(); } // Update is called once per frame void Update() { horizontalMove = Input.GetAxisRaw("Horizontal") * runSpeed; verticalMove = Input.GetAxisRaw("Vertical") * runSpeed; if (Input.GetKeyUp(KeyCode.F)) { showFPSOn = !showFPSOn; } if (Input.GetKey("escape")) { Application.Quit(); } showFPS(); } void FixedUpdate() { // Move our character Vector3 targetVelocity = new Vector2(horizontalMove * Time.fixedDeltaTime * 10.0f, verticalMove * Time.fixedDeltaTime * 5.0f); m_Rigidbody2D.velocity = Vector3.SmoothDamp(m_Rigidbody2D.velocity, targetVelocity, ref velocity, m_MovementSmoothing); } } . , player wasd . , player component , player. . Rigidbody 2D Add component , -   Rigidbody 2D   player
640 1920 .
Physics 2D -   Rigidbody 2D   player
640 1920 .
- Ctrl + [S]. - Play exe - Ctrl + [B]. , . ? : Gravity Scale
640 1920 .
Gravity Scale 0 ( Enter). . , , , WASD - . Gravity Scale 0 , . , , . , : NulReference exception
640 1920 .
, FPS - FPS, CharacterController_2d.cs - fpsText.gameObject.SetActive(showFPSOn); fpsText.text = "FPS: " + Mathf.Ceil(fps).ToString(); . SampleScene -   TextMesh Pro   FPS
640 1920 .
.   TextMesh Pro   FPS
640 1920 .
Import TMP Essentials . Examples & Extras, . - . - Ctrl + [S]. Text (TMP) Rename, FPS Enter. . Play NullReference , fps -     unity3d   fps
640 1920 .
exe - Ctrl + [B] exe -     exe    fps
640 1920 .
exe WASD , . [Esc], . FPS . 144 , . - . FPS. - : WASD [Esc] / FPS [F] . , FPS , FPS , , , (. ). , - unity3d !!! , , unity3d, - unity3d , . FPS ? TextMesh Pro , Canvas. . () UI (User Interface) - . , , . . . unity3d , Inspector c# - . , FPS FPS Inspector -  fps
640 1920 .
- , . . , . WASD ? - // Update, , // // deltaTime // // //runSpeed - . void Update() { horizontalMove = Input.GetAxisRaw("Horizontal") * runSpeed; verticalMove = Input.GetAxisRaw("Vertical") * runSpeed; } // // // // //targetVelocity - 2d , // , //10.0f 5.0f . // 2 . . // - : //new Vector2 - 2d (x, y) //m_Rigidbody2D.velocity - // void FixedUpdate() { // Move our character Vector3 targetVelocity = new Vector2(horizontalMove * Time.fixedDeltaTime * 10.0f, verticalMove * Time.fixedDeltaTime * 5.0f); m_Rigidbody2D.velocity = Vector3.SmoothDamp(m_Rigidbody2D.velocity, targetVelocity, ref velocity, m_MovementSmoothing); } Edit > Project settings > Input manager Input Manager
640 1920 .
[Esc] ? void Update() { if (Input.GetKey("escape")) { Application.Quit(); } } , , . Escape - - Application.Quit(); FPS, / ? public TMP_Text fpsText; // // FPS public float deltaTime; // // // public bool showFPSOn = true; // true - FPS // false - void showFPS() { fpsText.gameObject.SetActive(showFPSOn); // true - //fpsText , false - if (!showFPSOn) // false - return; // FPS fpsText deltaTime += (Time.deltaTime - deltaTime) * 0.1f; float fps = 1.0f / deltaTime; fpsText.text = "FPS: " + Mathf.Ceil(fps).ToString(); } // Start is called before the first frame update void Start() { showFPSOn = true; // fps fpsText = GameObject.Find("FPS").GetComponent(); // // FPS fpsText // Debug.Log("game started"); // // unity3d } void Update() { if (Input.GetKeyUp(KeyCode.F)) // FPS F { showFPSOn = !showFPSOn; } showFPS(); // FPS } void FixedUpdate() { //showFPS(); } , showFPS FixedUpdate . FPS 144 145, - FixedUpdate - 51. , , - private void Awake() { m_Rigidbody2D = GetComponent(); // //Rigidbody2D, //NullReference exception, // FPS fps. } , , ! , , ( ). , - . , , unity3d, . , . , , . , - . unity3d . , . , . , !!! , unity3d 2022.3 !!!!!!!!! : , exe , . - . ! , , megainformatic !
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