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fle game engine -
fle game engine -


Balls and holes PC game / Balls and Holes PC игра
Dragonella игра версия 17.09.2020 браузерная /скачиваемая
Многоликий: dress - hordes win/linux/android/html5 игра браузерная /скачиваемая

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Creating game on fle game engine - Simple game /    fle game engine - Simple game

6 -



read paper in english

- Scene Editor fge .





1 -

2 -

3 -

4 - - Scene Editor fge

5 -

6 -

7 -

8 - ,

9 - -

10 -

11 - , ,

#2 1 - simple game, simple game extended

13.

14. c++ directx 9c

15.







. . .

1) .

, - , - .

, 2 -

, -





simple_game\SceneEditor\Media\textures\environment\desc\scene_editor_types.txt



none; 0;
ai_player; 1;
floor; 2;
test; 3;


simple_game\SceneEditor\Media\textures\environment\desc\scene_editor_texlist.txt



ball; ai_player; ai_player\jump.tga; 64; 128; 0; 0; 4; 8.0f; 14.0f;
floor; floor; floor\floor.jpg; 101; 101; 0; 0; 1; 0.0f; 0.0f;
floor_front; floor; floor\floor_front2.tga; 101; 101; 0; 0; 1; 0.0f; 0.0f;
floor2; floor; floor\floor2.jpg; 101; 101; 0; 0; 1; 0.0f; 0.0f;


, , !

- 3 -

    fle game engine -    Scene Editor 1.0.2 -



simple_game\SceneEditor\Media\textures\environment\





simple_game

simple_game\simple_game\Media\textures\







simple_game\SceneEditor\scenes\simple_game\



, scene_3.SCN,



simple_game\SceneEditor\Media\textures\environment\scenes\



. .

simple_game\SceneEditor\Media\textures\environment\scenes\simple_game\scene_1.SCN



scene_1.SCN, , ( ) simple_game.



, .

, - GameSceneFile . . 2 - GameSceneFile.h GameSceneFile.cpp .

  GameSceneFile

start.h

#include "d_input.h"

-

#include "GameSceneFile.h"



CD3DGameApp

bool m_bShowScreenOptionsBtn;

- CGameSceneDataFile* m_pGameSceneDataFile;



. GameSceneFile , 2 - GameSceneFile.h GameSceneFile.cpp.

GameSceneFile.h - - , , GameSceneFile.cpp c++.



start.cpp



1)

#include "game_sprite.h" //

#define SimpleGameLocation L"\\Media\\textures\\environment\\scenes\\simple_game\\scenes_list.txt" //
#define SimpleGameScenesPath L"\\Media\\textures\\environment\\scenes\\simple_game\\" //




scenes_list.txt

simple_game\simple_game\Media\textures\environment\scenes\simple_game\





-

scene_1.scn



, !!



, , start.cpp

2)

-

CD3DGameApp::CD3DGameApp



CD3DGameApp::CD3DGameApp()
{
//...

m_pSprite = NULL;

} //



//

void CD3DGameApp::LoadGameScene()
{
//
m_pGameSceneDataFile = new CGameSceneDataFile();
m_pGameSceneDataFile->PreLoadGameTextures();

m_pGameSceneDataFile->LoadLocation(SimpleGameLocation, SimpleGameScenesPath);

//
ScrollGameSceneLeftLimit = -m_pGameSceneDataFile->m_fLocationHScrollLimit;
ScrollGameSceneRightLimit = m_pGameSceneDataFile->m_fLocationHScrollLimit;
// ,
g_fScrollGameSceneLeftLimit = ScrollGameSceneLeftLimit;
g_fScrollGameSceneRightLimit = ScrollGameSceneRightLimit;

// ,
//LoadGameObjProperties(GameObjectPropertyValue); // ,

}





start.h



class CD3DGameApp



bool m_bShowScreenOptionsBtn;

-





//

CGameSceneDataFile* m_pGameSceneDataFile;
void LoadGameScene();
//void AfterLoadRestoreLocTextures(); //, . .
void MovePlayer(int NewMoveState);
void ScrollGameScene();

int m_iOldCurrSceneNum;
int m_iOldCurrSceneInx;

D3DXVECTOR3 m_vFleHeroPos;
void SetHeroLocationPos(DWORD CurrMoveState, LPD3DXVECTOR2 p_v2Pos,
float LocationXOffset);
void AnimGameProcess();
void DrawGameProcess();
bool CanEnterScene();
void LoadGameDataBlock();

}; // , - CD3DGameApp




start.cpp



CD3DGameApp::CreateDeviceObjects

-



g_Snow.Load();



-



LoadGameScene();

LoadGameSceneTextures(m_pGameSceneDataFile->m_pTexArray, EnvironmentTexturesPath, TextureFilesList, m_pGameSceneDataFile->m_pSprite);







CD3DGameApp::RestoreDisplayObjects



if ( m_pGameSceneDataFile )
m_pGameSceneDataFile->RestoreGameSceneObjects();



CD3DGameApp::InvalidateDisplayObjects



if ( m_pGameSceneDataFile )
m_pGameSceneDataFile->InvalidateGameSceneObjects();




CD3DGameApp::DestroyDisplayObjects



m_pGameSceneDataFile->FreeGameTextures();
SAFE_DELETE(m_pGameSceneDataFile);



, , -

void CD3DGameApp::MovePlayer(int NewMoveState)
{
/*
-
*/

m_pGameSceneDataFile->m_fHeroXPosInLocation = g_fHorizontalScrollOffset;
m_pGameSceneDataFile->CalcCurrentSceneNumber();
//if ( !CanEnterScene() )
//{
//x_step = 0.0f;
//}
}

//=============================================
//
//
//
//=============================================

void CD3DGameApp::ScrollGameScene()
{

// ,
if ( m_iOldCurrSceneInx != m_pGameSceneDataFile->m_iCurrentSceneIndex )
{
m_iOldCurrSceneInx = m_pGameSceneDataFile->m_iCurrentSceneIndex;
m_iOldCurrSceneNum = m_pGameSceneDataFile->m_iCurrentSceneNumber;

g_iCurrentSceneNumber = m_pGameSceneDataFile->m_iCurrentSceneNumber;
}

m_pGameSceneDataFile->ScrollLocation( &D3DXVECTOR2(
g_fHorizontalScrollOffset + m_vFleHeroPos.x,
g_fVerticalScrollOffset ), g_fHorizontalScrollOffset);

}
//
void CD3DGameApp::SetHeroLocationPos(DWORD CurrMoveState, LPD3DXVECTOR2 p_v2Pos,
float LocationXOffset)
{
m_vFleHeroPos = D3DXVECTOR3(p_v2Pos->x, p_v2Pos->y, 0.8f);

g_fHorizontalScrollOffset = LocationXOffset;
m_pGameSceneDataFile->m_SceneScrollPoint.x = g_fHorizontalScrollOffset;

ScrollGameScene();
}

void CD3DGameApp::AnimGameProcess()
{

m_pGameSceneDataFile->AnimateGameScene(g_fElapsedTime);
m_pGameSceneDataFile->AnimLocation();

MovePlayer(0);
}

void CD3DGameApp::DrawGameProcess()
{
m_pGameSceneDataFile->DrawGameSceneView();
m_pGameSceneDataFile->DrawLocation();
}

bool CD3DGameApp::CanEnterScene()
{
return true; //test
}

void CD3DGameApp::LoadGameDataBlock()
{
m_pGameSceneDataFile->m_SceneScrollPoint.x = g_fHorizontalScrollOffset;

if ( g_fHorizontalScrollOffset != 0.0f )
ScrollGameScene();
}







AnimGameProcess();



DrawGameProcess();

,



CD3DGameApp::FrameMove

g_AI_Ball_Sprite.Anim(); //

AnimGameProcess();//





CD3DGameApp::Render

case APPSTATE_READY: //

DrawGameProcess();//



, MSVS 2005. , Scene Editor fge .

     simple game

fle game engine.

,
, .

fle game engine -


: 800 .

Scene Editor fge 1.0.2 ( ) : , , . . .





Microsoft Visual Studio 2005

DirectX SDK August 2008



https://www.microsoft.com/en-us/download/details.aspx?id=23549
Details
Version:
9.27.1734
File Name:
DXSDK_Aug09.exe
Date Published:
9/8/2009
File Size:
553.3 MB




:

MSVS 2005

Solution Explorer start -


Properties



start Property Pages

Configuration properties > C/C++ > General

  Additional Include Directories

Additional Include Directories

..\..\..\..\..\..\..\Include

Include, DirectX SDK August 2008.

. . ..\..\..\..\..\..\..\Include

-

-

C:\DXSDK9_Aug2008\Include

-

-

..\..\..\..\..\..\..\..\..\Include



Debug - Configuration Debug.

  Additional Include Directories  Debug

Do you want to save changes you've made in the property pages ?

- Yes.





Configuration properties > Linker > General



Additional Library Directories



..\..\..\..\..\..\..\Lib\x86

  Additional Library Directories

DXSDK9_Aug2008

-,

C:\DXSDK9_Aug2008\Lib\x86

- simple_game.

-

..\..\..\..\..\..\..\..\..\Lib\x86

Debug .

Configuration Debug.

Do you want to save changes you've made in the property pages ?

- Yes.



. .

Debug Release

- MSVS 2005 .

Build > Clean Solution - .

Build > Rebuild Solution.

,

simple_game\simple_game\

start.exe, .



[] []



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