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Многоликий: dress - hordes win/linux/android/html5 игра браузерная /скачиваемая

30 2024 17:09
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delphi 7 directx 8.1 api.

 
     
 
3 D3D-. DirectInput8
 
, - delphi directx 8.1
 
Delphi.
 
[] [ 1] [] [ ]
 
 
 

OpenGL DirectX.

, .

, , . , - . . , .. , , .

 
, , "", . , .
 
 
 

, 2 , D3D- .

D3D , (Handle) IDirect3DDevice8

TD3DGameApp.Create_ TD3DGameApp.CreateDisplayObjects

 
, D3D- / .
 
, , , (MainForm) .
 

, D3D- / .

TMainMenu. - , - ( ), DirectInput, , Direct3D TMainMenu.

, -

 
DirectInput, .. - / .
 

DirectX, , , , DirectInput8 - - , ( , ).

DirectInput8 , , -

uses interface DX8_DIUtil8.pas Delphi DirectX 8.1

, ,

const

ChangeWindowModeKey = isButton1; // isButton1 DX8_DIUtil8.pas

D3D- ( TD3DGameApp )

m_DXInput: TDXInput; // DirectInput

-

// Input functions
procedure SetDefaultDefKeys;
procedure CreateInputObjects;
procedure DestroyInputObjects;
procedure UpdateInput;

 

implementation -

procedure TD3DGameApp.SetDefaultDefKeys;
begin
FCustomKeyAssign := DefineDefaultKeys;
// DefineDefaultKeys //
end;

function DefineDefaultKeys: TKeyAssignList;

function DefineDefaultKeys: TKeyAssignList;
begin
FillChar(Result, SizeOf(Result), 0);

AssignKey(Result, ChangeWindowModeKey, [Ord('W'), VK_F6]); // W F6

end;

procedure TD3DGameApp.CreateInputObjects;
begin
SetDefaultDefKeys;
m_DXInput := TDXInput.Create(Self);
end;

procedure TD3DGameApp.DestroyInputObjects;
begin
FreeAndNil(m_DXInput);
end;

procedure TD3DGameApp.UpdateInput;
var
CurrentState: TUserInput;
begin
if not Assigned(m_DXInput) then Exit;

m_DXInput.Update;

if ChangeWindowModeKey in m_DXInput.States then { };

end;

CreateInputObjects TD3DGameApp.OneTimeSceneInit

DestroyInputObjects TD3DGameApp.FinalCleanup , FormDestroy

UpdateInput, DirectInput TD3DGameApp.FrameMove

 
, / D3D- ChangeWindowModeKey. [W] [F6]. , .
 

if ChangeWindowModeKey in m_DXInput.States then { };

{ }

, .

-

procedure TOptionsMenu.AcceptOptions;
var
ScreenSizeMetric: TScreenSizeMetric;
begin
if g_d3dApp = nil then Exit;
ScreenSizeMetric := GetScreenSize;
if (not g_d3dApp.m_bFullScreen = Windowed) and
(g_d3dApp.m_dwScreenWidth = ScreenSizeMetric.Width) then Exit;

g_d3dApp.SwitchDisplayModes(not Windowed, ScreenSizeMetric.Width,
ScreenSizeMetric.Height);
end;

TOptionsMenu . . / SwitchDisplayModes g_d3dApp, TD3DGameApp.

800x600 (100 Hz ).

TD3DGameApp

function SwitchDisplayModes(bFullScreen: Boolean;
dwWidth, dwHeight: Cardinal): HRESULT;

-

function TD3DGameApp.SwitchDisplayModes(bFullScreen: Boolean;
dwWidth, dwHeight: Cardinal): HRESULT;
var
hr: HResult;
begin
if not m_bIsActive or not m_bDisplayReady then begin
result := S_OK;
Exit;
end;

// Check to see if a change was actually requested
if bFullScreen then
begin
if ((m_dwScreenWidth = dwWidth) and (m_dwScreenHeight = dwHeight)) and
(m_bFullScreen = bFullScreen ) then
begin
result := S_OK;
Exit;
end;
end
else
begin
if not m_bFullScreen then begin
result := S_OK;
Exit;
end;
end;

// Invalidate the old display objects
m_bDisplayReady := FALSE;
InvalidateDisplayObjects;

// Set up the new presentation paramters
if bFullScreen then
begin
m_d3dpp.Windowed := FALSE;
m_d3dpp.hDeviceWindow := m_hWndMain;
m_dwScreenWidth := dwWidth;
m_d3dpp.BackBufferWidth := dwWidth;
m_dwScreenHeight := dwHeight;
m_d3dpp.BackBufferHeight := dwHeight;
m_d3dpp.BackBufferFormat := m_d3dfmtFullscreen;
end
else
begin
m_d3dpp.Windowed := TRUE;
m_d3dpp.hDeviceWindow := 0;
m_d3dpp.BackBufferWidth := 0;
m_d3dpp.BackBufferHeight := 0;

m_dwScreenWidth := dwWidth;
m_dwScreenHeight := dwHeight;

m_d3dpp.BackBufferFormat := m_DesktopMode.Format;
end;

// Reset the device
hr := m_pd3dDevice.Reset( m_d3dpp );
if SUCCEEDED(hr) then
begin
m_bFullScreen := bFullScreen;
hr := RestoreDisplayObjects;
if SUCCEEDED(hr) then
begin
m_bDisplayReady := TRUE;
result := S_OK;
Exit;
end;
end;

// If we get here, a fatal error occurred
PostMessage( m_hWndMain, WM_CLOSE, 0, 0 );
result := E_FAIL;
end;

, TD3DGameApp TD3DGameApp.Create , .

, / InvalidateDisplayObjects Direct3DDevice , Direct3DDevice, RestoreDisplayObjects

, . , , !!!

", !" , .. , , , .

 
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D3D- .
 
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