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fle game engine -
fle game engine -


Balls and holes PC game / Balls and Holes PC игра
Dragonella игра версия 17.09.2020 браузерная /скачиваемая
Многоликий: dress - hordes win/linux/android/html5 игра браузерная /скачиваемая

30 2024 17:33
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, , , , , photshop, php, c++, , delphi, cms,
     
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DirectX 9c C++ MSVS 2005 .

 
     
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  2d- - 2 - Nevosoft, Alawar  
     
 

C++.

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- Solution Explorer Resource View

Fle2 > Fle2.rc > Dialog > IDD_FLE2_DIALOG

IDD_FLE2_DIALOG

 
     
        
     
   
     
      
     
 

:

OK Cancel;

TODO: Place dialogs controls here

.

 
     
 

.

Fle2Dlg.h Fle2Dlg.cpp

Fle2, , -, Dlg .

, Dlg, cpp , - CDialog -

class CFleDlg : public CDialog

 
     
 

Fle2Dlg.h -

// CFle2Dlg dialog
class CFle2Dlg : public CDialog
{
// Construction
public:
CFle2Dlg(CWnd* pParent = NULL); // standard constructor
~CFle2Dlg(); // CFleDlg

// Dialog Data
enum { IDD = IDD_FLE_DIALOG };

protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support


// Implementation
protected:
HICON m_hIcon;

// Generated message map functions
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
DECLARE_MESSAGE_MAP()

private:
CImage* pBigImage; // ,
CImage* pPlayImage; //
CImage* pBuyImage;
CImage* pOthesImage;

RECT m_rcClientBounds; //
RECT m_rcPlayImage; //
RECT m_rcBuyImage;
RECT m_rcOthesImage;

void InitShell(); //

bool TargetBtnArea(CPoint* CursorPos, RECT* aBtnArea); //

public:
bool bPlayBtnUp; //
bool bBuyBtnUp; // -
bool bOthesBtnUp; //
private:
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);

};

 
     
  , , , .  
     
  Fle2Dlg.cpp - , , , .  
     
 

#include "stdafx.h"
#include "Fle.h"
#include "FleDlg.h"

#include "openwebpage.h" // openwebpage.h .cpp - - , 200

,

#ifdef _DEBUG
#define new DEBUG_NEW
#endif

 

#define bi_x 0 // 4
#define bi_y 0 //

// - < > <>
#define OthesGamesUrl L"\\WebLinks\\index.htm"
#define BuyGameUrl L"\\WebLinks\\buy_fle.htm"

 


// CFle2Dlg dialog


CFle2Dlg::CFleDlg(CWnd* pParent /*=NULL*/)
: CDialog(CFleDlg::IDD, pParent)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);

pBigImage = NULL; // CImage
pPlayImage = NULL;
//
pBuyImage = NULL;
pOthesImage = NULL;

bPlayBtnUp = false; //
bBuyBtnUp = false; // false
bOthesBtnUp = false;

}

CFle2Dlg::~CFleDlg()
{


delete pBigImage; // CFleDlg
delete pPlayImage;
delete pBuyImage;
delete pOthesImage;


}

void CFle2Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
}

BEGIN_MESSAGE_MAP(CFleDlg, CDialog)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
//}}AFX_MSG_MAP
// ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
END_MESSAGE_MAP()


// CFle2Dlg message handlers

BOOL CFle2Dlg::OnInitDialog()
{
CDialog::OnInitDialog();

// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon


InitShell();
//

return TRUE; // return TRUE unless you set the focus to a control
}

// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.

void CFle2Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting

SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);

// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;

// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CPaintDC dc(this); // device context for painting //

 

pBigImage->Draw(dc, bi_x, bi_y);

pPlayImage->Draw(dc, m_rcPlayImage.left, m_rcPlayImage.top);

pBuyImage->Draw(dc, m_rcBuyImage.left, m_rcBuyImage.top);

pOthesImage->Draw(dc, m_rcOthesImage.left, m_rcOthesImage.top);

CDialog::OnPaint();

}
}

// The system calls this function to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CFleDlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}

// , CImage . -

void CFle2Dlg::InitShell()
{

SetCurrentDirectory(AppRootDir);

pBigImage = new CImage();
pBigImage->Load(L"Media\\shell_window\\fle.jpg");

pPlayImage = new CImage();
pPlayImage->Load(L"Media\\shell_window\\fle_play.jpg");

pBuyImage = new CImage();
pBuyImage->Load(L"Media\\shell_window\\fle_buy.jpg");

pOthesImage = new CImage();
pOthesImage->Load(L"Media\\shell_window\\fle_other_games.jpg");

GetClientRect(&m_rcClientBounds); //

int y = m_rcClientBounds.bottom - pPlayImage->GetHeight(); // y <>
int x = 0;// x
m_rcPlayImage.left = x;
m_rcPlayImage.top = y;
m_rcPlayImage.right = x + pPlayImage->GetWidth();
m_rcPlayImage.bottom = y + pPlayImage->GetHeight();


x = x + pPlayImage->GetWidth(); // x <>
m_rcBuyImage.left = x;
m_rcBuyImage.top = y;
m_rcBuyImage.right = x + pBuyImage->GetWidth();
m_rcBuyImage.bottom = y + pBuyImage->GetHeight();

x = x + pPlayImage->GetWidth(); // x < >
m_rcOthesImage.left = x;
m_rcOthesImage.top = y;
m_rcOthesImage.right = x + pOthesImage->GetWidth();
m_rcOthesImage.bottom = y + pOthesImage->GetHeight();

}

// aBtnArea


bool CFle2Dlg::TargetBtnArea(CPoint* CursorPos, RECT* aBtnArea)
{
if ( CursorPos->x >= aBtnArea->left &&
CursorPos->x <= aBtnArea->right &&
CursorPos->y >= aBtnArea->top &&
CursorPos->y <= aBtnArea->bottom )
return true;
else
return false;
}

// - - -

void CFle2Dlg::OnLButtonUp(UINT nFlags, CPoint point)
{

CPoint pt = point;

bPlayBtnUp = TargetBtnArea(&pt, &m_rcPlayImage);
bBuyBtnUp = TargetBtnArea(&pt, &m_rcBuyImage);
bOthesBtnUp = TargetBtnArea(&pt, &m_rcOthesImage);

 

if ( bPlayBtnUp | bBuyBtnUp | bOthesBtnUp )
{
if ( bBuyBtnUp )
OpenSite(m_hWnd, BuyGameUrl);

if ( bOthesBtnUp )
OpenSite(m_hWnd, OthesGamesUrl);

if ( bPlayBtnUp )
{
EndDialog(IDOK);
StartD3DApp();
}
}

CDialog::OnLButtonUp(nFlags, point);
}

 


 
     
 

:

1) openwebpage.h openwebpage.cpp -

Solution Explorer Fle2 Add > New Filter

 
     
    openwebpage.h  openwebpage.cpp     
     
 

common, Add > Existing Item, openwebpage.h openwebpage.cpp

common .

 
     
  2) , exe . , , exe- , . .  
     
 

Solution Explorer - Fle2

Project > Properties ( Fle2 )

Configuration Properties > General

Output Directory exe-

 
     
       Output Directory       exe-  
     
  Debug, Release. - File > Save All .  
     
 

3) stdafx.h -

#include <atlimage.h>

 
     
 

4) Fle2.h ( Fle2, , MyProj, MyProj.h)

__declspec(selectany) TCHAR AppRootDir[MAX_PATH] = L""; //
__declspec(selectany) DWORD AppRootDirSize = MAX_PATH;

5) - Solution Explorer , - Projects > Properties

Configuration Properties > C++ > General

Additional Include Directories

common, -

common; Release.

 
     
      common,     
     
 

6) ,

. . CFle2Dlg, , - , .. , - - CFle2Dlg , - () .

 
     
 

7)

void CFle2Dlg::OnLButtonUp(UINT nFlags, CPoint point)

WM_LBUTTONUP CFle2Dlg -

, !

Solution Explorer Class View, CFle2Dlg, Properties, , Messages, WM_LBUTTONUP <Add> OnLButtonUp

 
     
    Solution Explorer   Class View,     CFle2Dlg,        Properties,      ,      Messages,     WM_LBUTTONUP        <Add> OnLButtonUp  
     
  , .  
     
  8) - StartD3DApp(); - , . . - .  
     
 

9) <> < > Fle, exe-, WebLinks -

index.htm

buy_fle.htm

 
     
 

- [F7], exe- !!!

. <> - - . <> < > - WebLinks.

! <> - DirectX-. .

 
     
     
     
  - , e-mail .  
     
     
     
     
  [] [] [ 2] []  
     
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