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DirectX- C++
Microsoft Visual Studio 2008

 
     
  4 Win32-. .
. Win32-.
. . .
 
     
 

C++ MSVS 2008

Microsoft Visual Studio 2005 2008 ( ),

DirectX SDK 9 , - DirectX SDK August 2008.

 
     
  [] [] [ ]  
     
  C++ MSVS 2008  
     
 

25/11/2008, 27/11/2008

Save Load

Win32-

MSVS 2008 > Help > Contents > Win32 and COM Development > User Interface >

Windows User Experience >

Windows Management > Windows User Interface > User Input > Common Dialog Box Library

 
     
 

//++ :

MSVS 2008 > Help > Contents > Win32 and COM Development > User Interface >

Windows User Experience >

Windows Management > Windows User Interface > User Input > Common Dialog Box Library >

Common Dialog Box Library Overviews > Color Dialog Box

chcol.lpCustColors -

16- COLORREF ( )

Win32 (Native Development) -

MSVS 2008 > Help > Contents > Development Tools and Languages > Visual Studio >

Visual C++ > Reference >

C/C++ Languages > Declarators > Arrays

 
     
 

Visual C++

Visual C++ .

Win32 (Close solution)

File > New > Project > Win32 > Win32 Console Application,

.

, Build,

> >

>

 
     
 

H:\Andrew\work\gamecre\DXSDK_Aug2008\MyWorks\NuPogodiFull\NuPogodiFull_vs2008\

training\LearnPointers\Debug

 
     
 

,

H:

Enter. H.

.

cd

cd H:\Andrew\work\gamecre\DXSDK_Aug2008\MyWorks\NuPogodiFull\NuPogodiFull_vs2008\

training\LearnPointers\Debug

Enter.

.

dir .

cls

exe-

( , , - , ..

(/)

Enter .

 
     
 

- ,

.

 
     
 

(Pointers) - MSVS Documentation

Win32

 
     
  // pointer.cpp
// compile with: /EHsc
#include <iostream>
int main() {
int i = 1, j = 2; // ,
int *p; // (int)

// a pointer may be assigned to "point to" the value of
// another variable using the & (address of) operator

//
// &

p = & j;

// since j was on the stack, this address will be somewhere
// on the stack. Pointers are printed in hex format using
// %p and conventionally marked with 0x.

// j ,
// - .


// %p printf_s 0x.

printf_s("0x%p\n", p);

// The * (indirection operator) can be read as "the value
// pointed to by".
// Since p is pointing to j, this should print "2"

// * ( ) " "
// p j, "2"

printf_s("0x%p %d\n", p, *p);

// changing j will change the result of the indirection
// operator on p.

// j
// p.

j = 7;
printf_s("0x%p %d\n", p, *p );

// The value of j can also be changed through the pointer
// by making an assignment to the dereferenced pointer

// j
//

*p = 10;
printf_s("j is %d\n", j); // j 10

// allocate memory on the heap for an integer,
// initialize to 5

// (heap) ,
// 5

p = new int(5);

// print the pointer and the object pointed to
// the address will be somewhere on the heap

//
// - (heap)

printf_s("0x%p %d\n", p, *p);

// free the memory pointed to by p

// p
delete p;

// At this point, dereferencing p with *p would trigger
// a runtime access violation.

// p *p
//

// Pointer arithmetic may be done with an array declared
// on the stack or allocated on the heap with new.
// The increment operator takes into account the size
// of the objects pointed to.

//
// new.
//
//

p = new int[5];
for (i = 0; i < 5; i++, p++) {
*p = i * 10;
printf_s("0x%p %d\n", p, *p);
}

// A common expression seen is dereferencing in combination
// with increment or decrement operators, as shown here.
// The indirection operator * takes precedence over the
// increment operator ++.
// These are particularly useful in manipulating char arrays.

//
// , .
// * ++
//

char s1[4] = "cat";
char s2[4] = "dog";
char* p1 = s1;
char* p2 = s2;

// the following is a string copy operation

// -
while (*p1++ = *p2++);

// s2 was copied into s1, so now they are both equal to "dog"

// s2 s1, "dog"
printf_s("%s %s", s1, s2);
}

 
     
 

,

. MSVS Documentation

 
     
  // pointer_linkedlist.cpp
// compile with: /EHsc
#include <iostream>
using namespace std;

struct NewNode {
NewNode() : node(0){}
int i;
NewNode * node;
};

void WalkList(NewNode * ptr) {
if (ptr != 0) {
int i = 1;
while (ptr->node != 0 ) {
cout << "node " << i++ << " = " << ptr->i << endl;
ptr = ptr->node;
}
cout << "node " << i++ << " = " << ptr->i << endl;
}
}

void AddNode(NewNode ** ptr) {
NewNode * walker = 0;
NewNode * MyNewNode = new NewNode;
cout << "enter a number: " << endl;
cin >> MyNewNode->i;

if (*ptr == 0)
*ptr = MyNewNode;
else {
walker = *ptr;
while (walker->node != 0)
walker = walker->node;

walker->node = MyNewNode;
}
}

int main() {
char ans = ' ';
NewNode * ptr = 0;
do {
cout << "a (add node) d (display list) q (quit)" << endl;
cin >> ans;
switch (ans) {
case 'a':
AddNode(&ptr);
break;
case 'd':
WalkList(ptr);
break;
}
} while (ans != 'q');
}

 
     
 

(reference) -

int &i;
int &i, &j;

 
     
 

() i.

-

// references.cpp
#include <stdio.h>
struct S {
// S i short
short i;
};

int main() {
S s; // Declare the object.

S& SRef = s; // Declare the reference.

s.i = 3;

printf_s("%d\n", s.i);
printf_s("%d\n", SRef.i);

SRef.i = 4;
printf_s("%d\n", s.i);
printf_s("%d\n", SRef.i);
}

 
     
 

,

-

// arrays.cpp
// compile with: /EHsc
#include <iostream>

int main() {
using namespace std;
int size = 3, i = 0;
//

int* myarr = new int[size]; // size int

(heap)

for (i = 0 ; i < size ; i++)
myarr[i] = 10;
//

for (i = 0 ; i < size ; i++)
printf_s("myarr[%d] = %d\n", i, myarr[i]);
//

delete [] myarr; //
}

 
     
 

-

//++ :

MSVS 2008 > Help > Contents > Win32 and COM Development > User Interface >

Windows User Experience >

Windows Management > Windows User Interface > User Input > Common Dialog Box Library >

Common Dialog Box Library Overviews > Color Dialog Box

chcol.lpCustColors -

16- COLORREF ( )

-

Save ( WndProc) -

 
     
 

(Color Dialog)

 
     
     
     
     
     
     
     
     
     
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