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fle game engine -
fle game engine -


Balls and holes PC game / Balls and Holes PC игра
Dragonella игра версия 17.09.2020 браузерная /скачиваемая
Многоликий: dress - hordes win/linux/android/html5 игра браузерная /скачиваемая

2 2024 1:56
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, ! - 2.

delphi 7 directx 8.1 api .

 
     
 
4
 
, - delphi directx 8.1
 
Delphi.
 
[] [ 1] [] [ ]
 
, D3D-. DirectX C++, Delphi. .
 
Direct3D-, .
 
CD3DApplication, , , ", !" .
 
CD3DApplication D3DApp.pas common delphi directx 8.1
 
( TForm), , , , DirectX SDK.
 

CD3DApplication TObject.

- WinAPI- DirectX API, Windows DirectX.

 

-

Create

Destroy

Create_

Run

MsgProc

, ,

OneTimeSceneInit

InitDeviceObjects

RestoreDeviceObjects

FrameMove

Render

InvalidateDeviceObjects

DeleteDeviceObjects

FinalCleanup

, .

 
SwitchScreenModes
: 3430
. CD3DApplication D3DApp.pas . Delphi common, D3DApp.pas
 
CD3DApplication , .
 

Create ,

-

g_pD3DApp := Self;

m_dwCreationWidth := 400;
m_dwCreationHeight := 300;

,

 
- , , , nil ( )
 

Destroy - , . . , - , , , ? .

, ( ), .. - , - , , , , .. , .

, , .

 
, , Free. SAFE_DELETE FreeAndNil
 

Create_ - . Create C++. Delphi (Create Destroy), C++ , . , , !

, DirectX-:

Direct3D, , ( ), , , DXTimer D3D- - , OneTimeSceneInit , , , , Initialize3DEnvironment 3D-, IDirect3DDevice8 , .

. , , :

Run - WinAPI, WinAPI-.

MsgProc - , . , .. Windows. - , , . , . - MsgProc / , ..

 
- OneTimeSceneInit, InitDeviceObjects, RestoreDeviceObjects, FrameMove, Render, InvalidateDeviceObjects, DeleteDeviceObjects, FinalCleanup

- , , , , , , , ( ).

 

OneTimeSceneInit . , - DirectInput, , .

InitDeviceObjects - , DeleteDeviceObjects .. , .

RestoreDeviceObjects InvalidateDeviceObjects . , . . , . , , . , .

 

FrameMove - " " - . . - UpdateInput , , ,

, , Render DXTimer , FPS - .

Render - "" , .. - , . , , , . ( FrameMove, Render) , " " . , .

 
, . . CD3DApplication. , , . , . , . .
 

SwitchScreenModes D3DApp.pas, common

D3DApp.pas - SwitchModesUnit.pas D3DApp uses [Ctrl] .

D3DApp.pas . , , common, . , common, , !

 

CD3DApplication.Create_ :

- BuildDeviceList

Initialize3DEnvironment 3D-

 

- -

{hr:= BuildDeviceList;
if FAILED(hr) then
begin
SAFE_RELEASE(m_pD3D);
Result:= DisplayErrorMsg(hr, MSGERR_APPMUSTEXIT);
Exit;
end;}

, , .

Generic application error . CD3DApplication , .

BuildDeviceList .

, , - 3D-

 

BuildDeviceList [Ctrl].

. .

 
 
( ).
 
 
Run .
 

[F8]. [F7].

.

- >= 640x480

, .

, .

, HAL ( ), , , , ..

- .

 

?

m_Adapters . , , ..

-

m_Adapters[a].dwCurrentDevice := d;
m_dwAdapter := a;
m_bWindowed := True;

, - .

Create_ BuildDeviceList -

var

//**
cd: Cardinal;
// Create_
//**

{...}

// Create_

hr:= BuildDeviceList;
if FAILED(hr) then
begin
SAFE_RELEASE(m_pD3D);
Result:= DisplayErrorMsg(hr, MSGERR_APPMUSTEXIT);
Exit;
end;

//**
cd := m_Adapters[m_dwAdapter].dwCurrentDevice;
//**

 

, -.

, BuildDeviceList -

var

//**
CurrentDevice, DeviceModeNum: Cardinal;
DesktopMode: TD3DDisplayMode;
p_AdapterInfo: PD3DAdapterInfo;
pDeviceInfo: PD3DDeviceInfo;
DeviceCurrentMode: TD3DModeInfo;
//**

// Create_, , - ,

//**
CurrentDevice := m_Adapters[m_dwAdapter].dwCurrentDevice;
DesktopMode := m_Adapters[m_dwAdapter].d3ddmDesktop;
p_AdapterInfo := @m_Adapters[m_dwAdapter];
pDeviceInfo := @p_AdapterInfo^.devices[CurrentDevice];
DeviceModeNum := pDeviceInfo^.dwCurrentMode;
DeviceCurrentMode := pDeviceInfo^.modes[DeviceModeNum];
//**

-

CurrentDevice, ( ), , pDeviceInfo,

 

. , m_hWnd , .. WinAPI, . , , , , , .

, , MsgProc, . VCL- TApplication, ", !". - D3D-, .

 

OneTimeSceneInit .

Initialize3DEnvironment .

 

, pModeInfo

AdjustWindowForChange;

, , 3

// Create the device
{//**
hr := m_pD3D.CreateDevice(m_dwAdapter, pDeviceInfo^.DeviceType,
m_hWndFocus, pModeInfo^.dwBehavior, m_d3dpp,
m_pd3dDevice);
}

hr := m_pD3D.CreateDevice(m_dwAdapter, pDeviceInfo^.DeviceType,
m_hWndFocus,
D3DCREATE_HARDWARE_VERTEXPROCESSING,
m_d3dpp,
m_pd3dDevice);

? DirectX 8 , IDirect3D8::CreateDevice BehaviorFlags

D3DCREATE_PUREDEVICE = $10; D3DCREATE_HARDWARE_VERTEXPROCESSING = $40; , , ( )

! DirectX 8 -

D3DCREATE_PUREDEVICE
Specifies that Direct3D does not support Get* calls for anything that can be stored in state blocks. It also tells Direct3D not to provide any emulation services for vertex processing. This means that if the device does not support vertex processing, then the application can use only post-transformed vertices.

. . Get* - . GetViewport !

 
( ), m_strDeviceStats, -, , InitDeviceObjects RestoreDeviceObjects, Initialize3DEnvironment.
 
Create_ FrameMove Render. TAppForm.ApplicationEventsIdle
 
 
 
[] [ 1] [] [ ]
 
 
     
     
     
     
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